12-09-2010, 04:19 PM
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12-09-2010, 09:02 PM
There are some issues that need to be solved and this is not so important compared to them. I really like the idea of members helping us with the main site while proving their abilities, but we need something that works and provides us with nice articles. Stay tuned.
13-09-2010, 08:27 AM
staying tuned. Do i smell video guides submitted by members?
24-11-2011, 12:31 AM
Escavalier
Nature: Adamant
EVs: 252 HP, 252 Attack/ 252 HP, 176 Attack, 76 Defense or Sp.Defense
Held item: Focus Sash/Custap Berry
Ability: Shell Armor
Moveset:
Megahorn/X-Scissor
Iron Head
Reversal
Rain Dance/Pursuit/Substitute
Strategy:
This set is made mostly to ruin Fire-types with low defense, or general weakness to Fighting-type , like Heatran.Its whole idea is switching this Escavalier to a pokemon weak in Steel/Bug type physical attacks.This should force the opponent to switch into their Fire-type sweeper.The turn the opponent will switch , will be the trainer's chance to set up a Rain Dance if they want, or try a , probably not effective, Iron Head or Megahorn (you do not want to reveal Reversal as it is your ace for defeating the Fire pokemon).That done, if you decide to use Rain Dance, then either of the aforementioned items will help , as the opponent will either give you a STAB Flamethrower/Lava Plume/Eruption etc. , which means it is the perfect timing for a Reversal.If the attack is powerful enough to lower you to less than 1/3, it will also activate the berry (if you use it) meaning that if the first Reversal doesn't do the trick, you still have priority on the next turn, so it is up to you to either try and predict a switch out to a Ghost-type, or try and wrap it up with another Reversal.
Now, if you are not running the set with Rain Dance, best replacement would be Pursuit, mostly to be used during the opponent's switching from the "weak-to-Steel/Bug" to his Fire-type.The point is still the same, but this time I strongly suggest the use of Focus Sash over the berry, as you are going to get almost double the damage that what you would get with rain up.
Finally, the set can be used with the combination of Custap and Substitute, but it still has the risk of not OHKO-ing the fiery opponent, meaning your own loss.
Nature: Adamant
EVs: 252 HP, 252 Attack/ 252 HP, 176 Attack, 76 Defense or Sp.Defense
Held item: Focus Sash/Custap Berry
Ability: Shell Armor
Moveset:
Megahorn/X-Scissor
Iron Head
Reversal
Rain Dance/Pursuit/Substitute
Strategy:
This set is made mostly to ruin Fire-types with low defense, or general weakness to Fighting-type , like Heatran.Its whole idea is switching this Escavalier to a pokemon weak in Steel/Bug type physical attacks.This should force the opponent to switch into their Fire-type sweeper.The turn the opponent will switch , will be the trainer's chance to set up a Rain Dance if they want, or try a , probably not effective, Iron Head or Megahorn (you do not want to reveal Reversal as it is your ace for defeating the Fire pokemon).That done, if you decide to use Rain Dance, then either of the aforementioned items will help , as the opponent will either give you a STAB Flamethrower/Lava Plume/Eruption etc. , which means it is the perfect timing for a Reversal.If the attack is powerful enough to lower you to less than 1/3, it will also activate the berry (if you use it) meaning that if the first Reversal doesn't do the trick, you still have priority on the next turn, so it is up to you to either try and predict a switch out to a Ghost-type, or try and wrap it up with another Reversal.
Now, if you are not running the set with Rain Dance, best replacement would be Pursuit, mostly to be used during the opponent's switching from the "weak-to-Steel/Bug" to his Fire-type.The point is still the same, but this time I strongly suggest the use of Focus Sash over the berry, as you are going to get almost double the damage that what you would get with rain up.
Finally, the set can be used with the combination of Custap and Substitute, but it still has the risk of not OHKO-ing the fiery opponent, meaning your own loss.
29-03-2015, 10:44 PM
TYRANITAR
Held Item: Smooth Rock / Leftovers
Ability: Sand Stream
Nature: Impish / Relaxed
EVs: 248 HP / 212 Def / 56 Sp Def
Moves:
~ Stealth Rock / Thunder Wave / Taunt
~ Stone Edge / Ice Beam
~ Crunch / Pursuit
~ Earthquake / Fire Blast
STRATEGY
This is merely one of the many unique Tyranitar sets I've concocted over the years of using this awesome beast. The choice of moves in the first slot comes down to what you'd like Tyranitar to do for the team: Stealth Rock to set up traps, Thunder Wave to paralyze unsuspecting foes, or Taunt to shut down slower setup sweepers or trap-setters, etc. The choice between Stone Edge and Ice Beam varies depending on what you need it to check; Stone Edge is a more reliable option that nabs the hard hit on Gyarados and Salamence, while Ice Beam dents the likes of Gliscor, Flygon and Landorus after it has taken a hit from any of them, and pairs well with Thunder Wave. Having both on the same set means giving up a reliable coverage move; remember that this set is not meant to hit anything hard. Crunch is there as its second most powerful STAB option with a chance to lower Defense. The last two choices are purely coverage. Earthquake allows it to become an effective check to Mega Manectric on the switch and Heatran before a burn, while Fire Blast allows it to roast the likes of Forretress and Ferrothorn, and pairs well with Taunt. Payback can also replace Crunch as another powerful STAB move, as Tyranitar will most likely be moving last; however, most things which it can hit hard tend to be slower than Tyranitar such as Slowbro and Reuniclus; therefore, Crunch is more reliable altogether. Pursuit can be used to trap the Lati twins and get the hit on a predicted switch, but requires much prediction and is more situational in comparison.
The EVs are designed to help Tyranitar wall notable hits from some of the OU tier's top raw-power strikers and still allow it to do its job. 248 HP lets it hit a Stealth Rock number, while 56 Sp Def EVs lets it tank a Timid Black Sludge Gengar's Focus Blast at full health. The rest are dumped into Defense to make it as physically bulky as possible. A Relaxed nature is preferred to maximize the damage output of Ice Beam and/or Fire Blast, while an Impish nature can be used to allow Tyranitar to get the jump on uninvested Base 60s and below and cripple them with Thunder Wave or KO them with one of its coverage moves. If Fire Blast is being run and KOing neutral-Speed Scizor is a priority, running an Impish nature with 212 HP / 212 Def / 56 Sp Def / 36 Speed will allow it to get the jump on Choice Band Scizor and OHKO with Fire Blast after Stealth Rock damage while still retaining good bulk. The choice between Smooth Rock and Leftovers comes down ultimately to the build of the team; the former is helpful for the likes of Sand Rush Excadrill and Mega Garchomp, while the latter allows it pseudo-recovery and doesn't hinder the rest of the team with as much residual damage.
The goal of using this Tyranitar is to hinder the opposing team with traps and status, as well as help the ally team as necessary; however, it has nearly as many weaknesses as it does resistances, so support from the likes of bulky allies such as Mega Venusaur and Heatran pair well with Tyranitar. The former can come in on opposing Water- and Fairy-types without a Psychic-type move and proceed to phaze them out or hit hard with Giga Drain or Sludge Bomb; while the latter can come in on Steel-, Bug-, Grass-, and Fairy-type moves and proceed to cripple them with burns or obliterate them with its STAB Fire- and Steel-type attacks. Skarmory and Latias, as well as Excadrill, make prime candidates for clearing traps; as the former two (and the latter on an Air Balloon) can come in on a predicted Ground-type move and proceed to remove traps and ease switching. The lengthened Sandstorm also supports the likes of Sand Rush Excadrill and Mega Garchomp, so they will be valuable partners to Tyranitar.
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