17-01-2010, 07:56 PM
dusknoir / bronzong
Pokemon
4(1dp - 3 sw) - 3( 1 dp - 2sf) - 2 shadow command -1 dark palm -1 lvlx dusknoir
2 (md) - 2 bronzong (md)
1 azelf
2 uxie
2 unown G
and for starter : 4 sableye sf
Trainers :
2 TS evoluter
2 NM
4 rare candy
2 warp point
2 premier ball
1 luxury ball
Supporters :
4 bebes search
4 ros res
1 palmier con
Stadium :
2 BTS
1 Moonlight stad
1 noir lvl x (lol )
Energy :
4 call {C} nrg
2 cyclone {C} nrg
5 psychic {P} nrg
draw engine : uxie , shaodw command noir
search engine : sableye's impersonate , azelf , call nrg , evoluter
search if trainers locked : ros res, bebes search , sableye's impersonate, call nrg
Techs : Dark Palm noir . (i've though many different techs to add but the best tech that doesnt reduce my consistency is noir dp )
Set up : hope to start with sableye for a straight shadow commmand dusknoir. If i dont start with sableye i have call nrg , evoluter, reaper cloth duskull or psychic restore of uxie to reduce the chances of a bad start.
Strategy : The strategy of the deck is to heavy spread.
Use dusknoir as main attacker Damage Even the benched pokemon or defence with Night Spin and after noir lvl x is stad heavy spread with bronzong.
Dark Palm : combos with cyclone nrgies / warp points to send their charged attacker into oblivion
Damage calculation : before your turn starts 1 dmg spread with lvl x ,/ during your turn Pain amplifier / at the end of your turn 1 dmg spread with noir 1 dmg spread to every pokemon with powers / at the end of enemy turn if they didnt KO zong or took out noir there is 0-2 dmg spread(depending which the took off )
= 3-6 dmg counter spread at mid game in one whole turn.
otherwise charge with dmg counters shadow command and damage even them.
Noir dp can act as an early (50-70 dmg to a benched basic is prize) or as late game attacker
counters : Power Spray uxie and the whole deck set up shuts down.
glaceon for mid game shut down (played vs this one and lost too )
Unown G to protect froom Damage even / pain amplifier
queen to reduce the dmg spread.
(fix'd the scan, fix the rest )
match ups only vs Sp toolbox and glaceon lock = autoloss
thx for reading !
(p.s. why the links for the images doesnt work ? ;p )
Pokemon
4(1dp - 3 sw) - 3( 1 dp - 2sf) - 2 shadow command -1 dark palm -1 lvlx dusknoir
2 (md) - 2 bronzong (md)
1 azelf
2 uxie
2 unown G
and for starter : 4 sableye sf
Trainers :
2 TS evoluter
2 NM
4 rare candy
2 warp point
2 premier ball
1 luxury ball
Supporters :
4 bebes search
4 ros res
1 palmier con
Stadium :
2 BTS
1 Moonlight stad
1 noir lvl x (lol )
Energy :
4 call {C} nrg
2 cyclone {C} nrg
5 psychic {P} nrg
draw engine : uxie , shaodw command noir
search engine : sableye's impersonate , azelf , call nrg , evoluter
search if trainers locked : ros res, bebes search , sableye's impersonate, call nrg
Techs : Dark Palm noir . (i've though many different techs to add but the best tech that doesnt reduce my consistency is noir dp )
Set up : hope to start with sableye for a straight shadow commmand dusknoir. If i dont start with sableye i have call nrg , evoluter, reaper cloth duskull or psychic restore of uxie to reduce the chances of a bad start.
Strategy : The strategy of the deck is to heavy spread.
Use dusknoir as main attacker Damage Even the benched pokemon or defence with Night Spin and after noir lvl x is stad heavy spread with bronzong.
Dark Palm : combos with cyclone nrgies / warp points to send their charged attacker into oblivion
Damage calculation : before your turn starts 1 dmg spread with lvl x ,/ during your turn Pain amplifier / at the end of your turn 1 dmg spread with noir 1 dmg spread to every pokemon with powers / at the end of enemy turn if they didnt KO zong or took out noir there is 0-2 dmg spread(depending which the took off )
= 3-6 dmg counter spread at mid game in one whole turn.
otherwise charge with dmg counters shadow command and damage even them.
Noir dp can act as an early (50-70 dmg to a benched basic is prize) or as late game attacker
counters : Power Spray uxie and the whole deck set up shuts down.
glaceon for mid game shut down (played vs this one and lost too )
Unown G to protect froom Damage even / pain amplifier
queen to reduce the dmg spread.
(fix'd the scan, fix the rest )
match ups only vs Sp toolbox and glaceon lock = autoloss
thx for reading !
(p.s. why the links for the images doesnt work ? ;p )