15-06-2006, 05:42 PM
First I posted my multibattle team, I'm with a double battle one. May you help me with this, too?
Slaking (female)
Jolly@Shell Bell
252 Atk, 252 Spd, 6 HP
- Earthquake
- Brick Break
- Shadow Ball
- Taunt
My physical sweeper. With the best atk and good spd, it's really good! Taunt don't let my foes recover energy or status, and Shadow Ball is there only for defeating ghosts (and psychics, too)
Dusclops (male)
Bold@Quick Claw
252 Def, 252 SDef, 6 HP
- Skill Swap
- Will-o'Wisp
- Pain Split
- Protect
Skill Swap on Slaking and if I'm too damaged, Pain Split (since Dusclops HP is low but it's defences are great, I prefered it over Rest). Will-o'Wisp weakens foe's earthquakes (and physical attacks, of course). I'll switch to Jumpluff after using Skill Swap.
Milotic (male)
Bold@Mental Herb
I don't remember it's efforts distribution; this one is ready a long ago.
- Ice Beam
- Confuse Ray
- Recover
- Waterfall
I've chosen Waterfall 'cause it's the strongest and most accurately move I could use (Surf's power is halved in double battles and Hydro Pump's accuracy is bad)
Jumpluff (male)
Jolly@Brightpowder
252 Spd, 130 Def, 128 SDef
- Leech Seed
- Protect
- Encore
- Helping Hand
If Dusclops faints, it's up for Jumpluff! Jumpluff is the only flying pokémon that know Helping Hand, allowing it to boost earthquake's power without being hurt. Leech Seed + Protect recovers a lot of energy and Encore disrupts foe's strategies. I could use Sleep Powder, but there's Sleep Clause in the tournament...
Skarmory(male)
Impish@Lum Berry
Keen Eye
128 HP, 130 Atk, 252 SDef
- Spikes
- Aerial Ace
- Whirlwind
- Attract
I prefered attract over toxic for blocking foe's attacks together with Blissey (which also has attract). Unfortunately, I couldn't get a good Skarmory with Sturdy...
Blissey
Bold@Leftovers
Natural Cure
252 HP, 252 Def, 6 SDef
- Seismic Toss
- Aromatherapy
- Attract
- Softboiled
With 252 EP in HP and Def, Blissey may bear any physical attack (except STABed fighting moves).
Is this team good enough? Should I change something?
Slaking (female)
Jolly@Shell Bell
252 Atk, 252 Spd, 6 HP
- Earthquake
- Brick Break
- Shadow Ball
- Taunt
My physical sweeper. With the best atk and good spd, it's really good! Taunt don't let my foes recover energy or status, and Shadow Ball is there only for defeating ghosts (and psychics, too)
Dusclops (male)
Bold@Quick Claw
252 Def, 252 SDef, 6 HP
- Skill Swap
- Will-o'Wisp
- Pain Split
- Protect
Skill Swap on Slaking and if I'm too damaged, Pain Split (since Dusclops HP is low but it's defences are great, I prefered it over Rest). Will-o'Wisp weakens foe's earthquakes (and physical attacks, of course). I'll switch to Jumpluff after using Skill Swap.
Milotic (male)
Bold@Mental Herb
I don't remember it's efforts distribution; this one is ready a long ago.
- Ice Beam
- Confuse Ray
- Recover
- Waterfall
I've chosen Waterfall 'cause it's the strongest and most accurately move I could use (Surf's power is halved in double battles and Hydro Pump's accuracy is bad)
Jumpluff (male)
Jolly@Brightpowder
252 Spd, 130 Def, 128 SDef
- Leech Seed
- Protect
- Encore
- Helping Hand
If Dusclops faints, it's up for Jumpluff! Jumpluff is the only flying pokémon that know Helping Hand, allowing it to boost earthquake's power without being hurt. Leech Seed + Protect recovers a lot of energy and Encore disrupts foe's strategies. I could use Sleep Powder, but there's Sleep Clause in the tournament...
Skarmory(male)
Impish@Lum Berry
Keen Eye
128 HP, 130 Atk, 252 SDef
- Spikes
- Aerial Ace
- Whirlwind
- Attract
I prefered attract over toxic for blocking foe's attacks together with Blissey (which also has attract). Unfortunately, I couldn't get a good Skarmory with Sturdy...
Blissey
Bold@Leftovers
Natural Cure
252 HP, 252 Def, 6 SDef
- Seismic Toss
- Aromatherapy
- Attract
- Softboiled
With 252 EP in HP and Def, Blissey may bear any physical attack (except STABed fighting moves).
Is this team good enough? Should I change something?