06-08-2011, 02:49 AM
This is my first serious attempt at a battle subway team. I've been fooling around with the subway for a long time and ended up with this team. This is my first RMT so please bare with me:
Cloyster @ Focus Sash*
"I break the game by breaking myself!"
Naive(+Speed, -SpD)
Skill Link**
EVs: 252 Atk, 32 SpA, 224 Speed
Icicle Spear
Shell Smash
Rock blast
Surf
Weaknesses: Electric, Grass, Fighting, Rock, any special attack
Strengths: Water, Ice, unboosted physical attacks(BEFORE shell smash)
Cloyster's purpose is coming in, using shell smash and sweeping untill it faints, due to the fact that it only gets one use of the sash. After one shell smash it's attacking stats are stunningly high, and even with just 224 EVs in Speed it will be outspeeding everything that is unboosted. 32 EVs go in SpAtk, to allow Cloyster to go mixed, hitting physical walls for good damage. Also, surf reliably hits fire types, because Rock Blast can miss, and...you know the subway... It's greatest weakness are priority moves, which, if it is damaged, are likely to rip it apart. Once it fails it will have likely brought chaos to the enemies and will have left the current enemy with few HP. That's when Scizor comes in play:
Scizor @ Choice Band*
"Your end is near..."
Adamant(+Atk, -SpAtk)
Technician**
EVs: 248 HP, 252 Atk, 8 SpD
Bullet Punch
Superpower
U-turn
Night slash
Weaknesses: Fire(4x)
Strengths: Normal, Grass(x0.25), Ice, Poison(Immune), Psychic, Bug, Ghost, Dragon, Dark, Steel
Scizor is here to take out whatever Cloyster fails to. 90 power Bullet Punch coming off 130 attack and a Choice Band makes Scizor an amazing revenge killer. If, however, Cloyster left it's target with more than 30% HP, the other 3 moves will take care of it. U-turn is STAB and paired with Scizor's speed gives me a safe switch in into the next member. Superpower is used on bulky Pokemon, who can't really damage Scizor, but can stall it to death, and it usually is a OHKO. Night slash is useful when all the other moves are resisted, like Flying/Electrics and those annoying Ghost types. 248 EVs might seem strange at first, but by giving it an odd HP number, I get to survive an extra turn against some moves(e.g. Stealth rocks). 8 EVs are put into it's SpDef because it's good enough in Def, thanks to 31 IVs. To back up Scizor, I have a defensively great pokemon, who can take numerous hits and has reliable recovery, namely:
Jellicent @ Leftovers*
"I'll steal your soul! Slowly and painfully though! With many burns included"
Water Absorb**
Calm(-Atk, +SpD)
EVs: 248 HP, 252 Def, 4 SpD
Scald
Recover
Will-O-Wisp
Taunt
Weaknesses: Electric, Grass, Ghost, Dark
Strengths: Normal(Immune), Fire, Water, Ice, Fighting(Immune), Poison, Bug, Steel
Jellicent is here to back up Scizor in tough spots. It can greatly stall other pokemon by burning them and then recovering, or burning them further with some boiling water. It reliably destroys other walls/stallers with Taunt and then either stalls them to death or provides a safe swith for Scizor. The EVs focus on giving it a good Def-SpDef balance. While it may seem to be unable for a sweep, the burn status gives it the upper hand...usually.
Overall, this team has quite a few problems with Electrics, especially with Thundurus. However, do note that Cloyster is using a White Herb as for now, so it's still not fully tested.
*Items: Focus Sash: Allows the pokemon to survive a OHKO hit when at full HP. Choice band: Boosts the Pokemon's attack stat by 50% but allows the use of only one move. Leftovers: heals 1/16th of user's HP each turn.
**Abillities: Skill Link: Moves that have a chance to hit 2-5 times(e.g. Icicle Spear, Doubleslap, etc) always hit 5 times. Technincian: Moves with base power equal to 60 or less get their power boosted by 50%. Water Absorb: When hit by a water type attack, restores up to 25% of it's HP.
Cloyster @ Focus Sash*
"I break the game by breaking myself!"
Naive(+Speed, -SpD)
Skill Link**
EVs: 252 Atk, 32 SpA, 224 Speed
Icicle Spear
Shell Smash
Rock blast
Surf
Weaknesses: Electric, Grass, Fighting, Rock, any special attack
Strengths: Water, Ice, unboosted physical attacks(BEFORE shell smash)
Cloyster's purpose is coming in, using shell smash and sweeping untill it faints, due to the fact that it only gets one use of the sash. After one shell smash it's attacking stats are stunningly high, and even with just 224 EVs in Speed it will be outspeeding everything that is unboosted. 32 EVs go in SpAtk, to allow Cloyster to go mixed, hitting physical walls for good damage. Also, surf reliably hits fire types, because Rock Blast can miss, and...you know the subway... It's greatest weakness are priority moves, which, if it is damaged, are likely to rip it apart. Once it fails it will have likely brought chaos to the enemies and will have left the current enemy with few HP. That's when Scizor comes in play:
Scizor @ Choice Band*
"Your end is near..."
Adamant(+Atk, -SpAtk)
Technician**
EVs: 248 HP, 252 Atk, 8 SpD
Bullet Punch
Superpower
U-turn
Night slash
Weaknesses: Fire(4x)
Strengths: Normal, Grass(x0.25), Ice, Poison(Immune), Psychic, Bug, Ghost, Dragon, Dark, Steel
Scizor is here to take out whatever Cloyster fails to. 90 power Bullet Punch coming off 130 attack and a Choice Band makes Scizor an amazing revenge killer. If, however, Cloyster left it's target with more than 30% HP, the other 3 moves will take care of it. U-turn is STAB and paired with Scizor's speed gives me a safe switch in into the next member. Superpower is used on bulky Pokemon, who can't really damage Scizor, but can stall it to death, and it usually is a OHKO. Night slash is useful when all the other moves are resisted, like Flying/Electrics and those annoying Ghost types. 248 EVs might seem strange at first, but by giving it an odd HP number, I get to survive an extra turn against some moves(e.g. Stealth rocks). 8 EVs are put into it's SpDef because it's good enough in Def, thanks to 31 IVs. To back up Scizor, I have a defensively great pokemon, who can take numerous hits and has reliable recovery, namely:
Jellicent @ Leftovers*
"I'll steal your soul! Slowly and painfully though! With many burns included"
Water Absorb**
Calm(-Atk, +SpD)
EVs: 248 HP, 252 Def, 4 SpD
Scald
Recover
Will-O-Wisp
Taunt
Weaknesses: Electric, Grass, Ghost, Dark
Strengths: Normal(Immune), Fire, Water, Ice, Fighting(Immune), Poison, Bug, Steel
Jellicent is here to back up Scizor in tough spots. It can greatly stall other pokemon by burning them and then recovering, or burning them further with some boiling water. It reliably destroys other walls/stallers with Taunt and then either stalls them to death or provides a safe swith for Scizor. The EVs focus on giving it a good Def-SpDef balance. While it may seem to be unable for a sweep, the burn status gives it the upper hand...usually.
Overall, this team has quite a few problems with Electrics, especially with Thundurus. However, do note that Cloyster is using a White Herb as for now, so it's still not fully tested.
*Items: Focus Sash: Allows the pokemon to survive a OHKO hit when at full HP. Choice band: Boosts the Pokemon's attack stat by 50% but allows the use of only one move. Leftovers: heals 1/16th of user's HP each turn.
**Abillities: Skill Link: Moves that have a chance to hit 2-5 times(e.g. Icicle Spear, Doubleslap, etc) always hit 5 times. Technincian: Moves with base power equal to 60 or less get their power boosted by 50%. Water Absorb: When hit by a water type attack, restores up to 25% of it's HP.