22-01-2015, 06:24 PM
Hello everybody! You might have seen my previous (failed) RMT thread from last year but now I decided to try making an actual good team for OR/AS singles (6v6)
Any suggestions/changes are appreciated!
Hugh Hefner (Lopunny) (M) @ Lopunnite
Ability: Klutz
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Thunder Punch
- Fake Out
This is the mon I want to make a team around of. Lopunny got an interesting mega in OR/AS so I decided to give it a try. Hi Jump Kick is my main STAB,which is now a bit more reliable thanks to Scrappy,Ice Punch and Thunder Punch for coverage (pseudo BoltBeam) and Fake Out is obviously for the first turn only.
Gengar (M) @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
- Thunderbolt
While checking Mega Lopunny,I realised it has a 2x weakness to Fight. Gengar seems a nice solution for such threats. Sludge Bomb+Shadow Ball for STAB,Thunderbolt for Flying and Water types and Dazzling Gleam against Fighting,Dark and Dragon types. Focus Sash guarantees me I hit at least once unless I get flinched.
Electron (Jolteon) (M) @ Focus Sash
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Volt Switch
- Signal Beam
Mega Lopunny also has a weakness to Flying types. And no matter how fast you are,Talonflame and its +1 priority Brave Bird is always a threat.
The following calculations are on lv50
252+ Atk Talonflame Brave Bird vs. 0 HP / 4 Def Mega Lopunny: 174-206 (124.2 - 147.1%) -- guaranteed OHKO (Adamant Talonflame+no item)
252 Atk Talonflame Brave Bird vs. 0 HP / 4 Def Mega Lopunny: 158-188 (112.8 - 134.2%) -- guaranteed OHKO (Jolly Talonflame+no item,which is rare)
And I can't hit back much anyway.
252 Atk Mega Lopunny Thunder Punch vs. 0 HP / 4 Def Talonflame: 116-138 (75.8 - 90.1%) -- guaranteed 2HKO
So,there goes Jolteon
252 Atk Talonflame Brave Bird vs. 0 HP / 0 Def Jolteon: 56-66 (40 - 47.1%) -- guaranteed 3HKO
252 SpA Jolteon Thunderbolt vs. 0 HP / 4 SpD Talonflame: 186-218 (121.5 - 142.4%) -- guaranteed OHKO
KawaiiStalin (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Moonlight
- Calm Mind
- Flamethrower
Gengar is weak to Dark (along with Ghost,but Lopunny is immune to Ghost). Clefable works here as a mixed-to-special wall (what I mean: it's a mixed wall,but with Calm Mind it becomes a special wall). Its purpose is mostly to wall Dragon,Dark and Fighting types (mostly Dark and Dragon). Magic Guard gives it an immunity to a variety of damages,such as poison,burn or hazards. Moonblast is a good STAB,Flamethrower for some coverage and Moonlight for HP restoring.
GiveUpDaFunk (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Toxic
- Psyshock
Slowbro has 2 roles: 1)tricking my opponent about my mega 2)being a great Defense wall. Idk if I have to explain something else here. xD
As for my last slot,I have 2 options. I'm open to suggestions here.
I'm thinking of a physical Dark type and so far my options are Bisharp and Greninja. I know they're so different tho
Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off
4x weak to Fight,I know,but I have mons that can switch into it
SD for Attack boost,Iron Head and Knock Off for STAB,while Knock Off can also be helpful with opponent items and Sucker Punch for some priority (if predicted correctly).
Greninja (M) @ Life Orb/Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak/Night Slash
- Waterfall/Ice Punch/Low Kick
- U-turn/Ice Punch
- Gunk Shot
The frog that fits in most teams is here to wreck people!
Most likely I'll use Night Slash,Low Kick,Ice Punch and Gunk Shot if I use it and item being Life Orb (but Specs is not a bad option).
So,what do you think? Of course it has some flaws,but I'm open to suggestions,as I said. But I'm not changing Mega Lopunny
Any suggestions/changes are appreciated!
Hugh Hefner (Lopunny) (M) @ Lopunnite
Ability: Klutz
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Thunder Punch
- Fake Out
This is the mon I want to make a team around of. Lopunny got an interesting mega in OR/AS so I decided to give it a try. Hi Jump Kick is my main STAB,which is now a bit more reliable thanks to Scrappy,Ice Punch and Thunder Punch for coverage (pseudo BoltBeam) and Fake Out is obviously for the first turn only.
Gengar (M) @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
- Thunderbolt
While checking Mega Lopunny,I realised it has a 2x weakness to Fight. Gengar seems a nice solution for such threats. Sludge Bomb+Shadow Ball for STAB,Thunderbolt for Flying and Water types and Dazzling Gleam against Fighting,Dark and Dragon types. Focus Sash guarantees me I hit at least once unless I get flinched.
Electron (Jolteon) (M) @ Focus Sash
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Volt Switch
- Signal Beam
Mega Lopunny also has a weakness to Flying types. And no matter how fast you are,Talonflame and its +1 priority Brave Bird is always a threat.
The following calculations are on lv50
252+ Atk Talonflame Brave Bird vs. 0 HP / 4 Def Mega Lopunny: 174-206 (124.2 - 147.1%) -- guaranteed OHKO (Adamant Talonflame+no item)
252 Atk Talonflame Brave Bird vs. 0 HP / 4 Def Mega Lopunny: 158-188 (112.8 - 134.2%) -- guaranteed OHKO (Jolly Talonflame+no item,which is rare)
And I can't hit back much anyway.
252 Atk Mega Lopunny Thunder Punch vs. 0 HP / 4 Def Talonflame: 116-138 (75.8 - 90.1%) -- guaranteed 2HKO
So,there goes Jolteon
252 Atk Talonflame Brave Bird vs. 0 HP / 0 Def Jolteon: 56-66 (40 - 47.1%) -- guaranteed 3HKO
252 SpA Jolteon Thunderbolt vs. 0 HP / 4 SpD Talonflame: 186-218 (121.5 - 142.4%) -- guaranteed OHKO
KawaiiStalin (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Moonlight
- Calm Mind
- Flamethrower
Gengar is weak to Dark (along with Ghost,but Lopunny is immune to Ghost). Clefable works here as a mixed-to-special wall (what I mean: it's a mixed wall,but with Calm Mind it becomes a special wall). Its purpose is mostly to wall Dragon,Dark and Fighting types (mostly Dark and Dragon). Magic Guard gives it an immunity to a variety of damages,such as poison,burn or hazards. Moonblast is a good STAB,Flamethrower for some coverage and Moonlight for HP restoring.
GiveUpDaFunk (Slowbro) (M) @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Toxic
- Psyshock
Slowbro has 2 roles: 1)tricking my opponent about my mega 2)being a great Defense wall. Idk if I have to explain something else here. xD
As for my last slot,I have 2 options. I'm open to suggestions here.
I'm thinking of a physical Dark type and so far my options are Bisharp and Greninja. I know they're so different tho
Bisharp (F) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off
4x weak to Fight,I know,but I have mons that can switch into it
SD for Attack boost,Iron Head and Knock Off for STAB,while Knock Off can also be helpful with opponent items and Sucker Punch for some priority (if predicted correctly).
Greninja (M) @ Life Orb/Choice Scarf
Ability: Protean
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak/Night Slash
- Waterfall/Ice Punch/Low Kick
- U-turn/Ice Punch
- Gunk Shot
The frog that fits in most teams is here to wreck people!
Most likely I'll use Night Slash,Low Kick,Ice Punch and Gunk Shot if I use it and item being Life Orb (but Specs is not a bad option).
So,what do you think? Of course it has some flaws,but I'm open to suggestions,as I said. But I'm not changing Mega Lopunny