Legendary Pokémon

Full Version: What would it take? A Pokemon MMO
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The desire for a Pokemon MMO is somewhat mixed in the Pokemon fandom community, for good reason. It would be something of a big undertaking, and no two people have the same idea of how it would, could or ought to work out.

But I was thinking that us older Pokemon fans could form a company, work on the infrastructure and pitch the idea to Nintendo (and/or GameFreak). I figure that even if we don't get the opportunity to make "The" Pokemon MMO, we'll have the foundation set for a pretty good online game anyway. Plus the experience would be helpful, especially on a resume.

I don't have much in the way of computer experience, but I do have some entrepreneurial and writing skill. I have an eye for detail, and a love to see the fandom continue to develop grow and (possibly) mature, over time. If we can get enough hardworking, knowledgeable Pokemon fans together, I'm sure that more than enough would have the expertise, or the connections to make some headway. We'd probably even have loads of fun too!

I have a text file full of ideas that I think would be key in marking a genre change from single player RPG to online multi-player, while still being true to the heart and soul of the Pokemon franchise.

More importantly, I believe that there must be a way to structure a Pokemon MMO so that that handheld games remain lucrative for Nintendo. That is the only way that Nintendo would even start thinking of endorsing an MMO to begin with.
Hey Rg,can you attach the text file to your post so we can see it and tell you?
POKERULER Wrote:Hey Rg,can you attach the text file to your post so we can see it and tell you?
I'll attach it and copy and paste. I've been playing other MMOs for the last 5 or so years, mainly FFXI but a good dose of WoW, City of Heroes and a few others thrown in the mix there. Pokemon doesn't need to be the next World of Warcraft, in fact I don't think it should, but there are certain changes that would need to take place if the franchise wants a fun, successful entry into the MMO scene.

Here are some ideas that I've been mulling over for a while now. I'm not sure how feasible they all are, but you've gotta start somewhere right? (Since this list comes from a text file where I've just been adding idea as I think about them, it's a bit sloppy. Some things may be repeated or worded awkwardly. I apologize in advance.)

* All regions - Johto, Kanto, Hoenn, Shinnoh, Orre, Fiore - including the variety of gaming flavors found in each. (Want to participate in Super Contests? Gotta go to Shinnoh.)
* Having the Underground make a return
* User-made content (trainer appearance, secret bases, personal rooms, etc)
* Crafting system (custom made pokeballs maybe? Seals, ribbons?)
* Different Classes (Trainers, Breeders, Coordinators etc) - Don't want to spend your days and nights simply battling other pokemon? Then perhaps you can be a breeder or a contest goer? Maybe even set up a shop or a wilderness Pokecenter for your other trainers! Farmers = specializing in berries, growing stuff, pokemon herds for crafting materials, quest-related items?

Trainers the general basic job.

Breeders have access to the regional starters, reduced egg-producing time. To "stay" a breeder, you may have to breed a starter for the local pokemon gym.

Rangers - trades the ability to permanently capture a pokemon to be able to freely set up a wilderness Pokecenter for trainers (other classes have to pay in $ and materials)

Coordinators - slightly weakens pokemons' battle power in exchange for increased "Trainer stats" or something

Merchants - Earn more $ from battling trainers, can set up more than a single shop

(More trainer ideas? Professors etc?)

* Make getting legendary pokemon DIFFICULT, needing teams or groups of people working at the same time, though only one will get the pokemon at the end.

* Quests - rewards could be currency, pokemon, "reputation" etc
* Protection against cheating
* Minigames
* Events - seasonal, official Nintendo events!
* Pokemon are given a lot more variety in catching.
* Time based events would have to be worked out differently. A world wide release would be difficult if game time = real time, unless each Region were large enough to encompass various time zones, ie Day in Kanto could mean Night in Fiore
* Trainer levels, "stats" - independent of pokemon stats
* There'd probably need to be a limit on how many pokemon a train can "own" at a given time. I don't think a server could hold 10k players each having over thousand pokemon stored somewhere.
* "Favored" Pokemon system - think Pokemon Yellow's Pikachu, just with any pokemon of your choosing, they get bonuses to their stats, and stay out of their pokeball
* Livable space - for a cost players can buy their own bedroom/apartment (otherwise they have to logout in a POkecenter or some other safe spot to avoid losing a random item, exp, money or something...) Also provides item storage.
(Or perhaps, like the Machoke guy in the Gen 1 games, players can buy land and build their houses from scratch?) Keeping everying pokemon centered, they'd have to hunt down building materials or fight a Zoning Director in a "gym leader"-like battle.
* Players can have a bedroom/apartment, a secret base or an Underground base - perhaps all three after fulfilling the right quests. Can be decorated. May provide instant transportation between the three. (Have a bedroom in Kanto, a secret base in Orre and an Underground base in Hoenn)
* Pokemon Releasing system - Releasing a pokemon makes it live in general area for a period of time (different for each pokemon). If enough of the same sort of pokemon are released in the area, they could become part of the local environment - perhaps even spawn quests if they are deemed to upset the balance
* Random and non-random encounters
* With enough real estate, players could possibly start their own small towns. (Chansey-burg! Pikaville!)
* I'm not sure about 3D gameplay, but I'll include it here.
* Some sort of in game economy to spur on player/player interactions. Sorry folks but the stuff that's typically free will probably need some sort of cost associated with it when shifted to an online context - Pokecenters, accessories, etc
* Players can form Groups (a la DP) which can grow into "unofficial" but League sanctioned Gyms.
* A game flavorful and casual enough for folks who can't invest mega hours into the grind, but can be robust enough for folks who do want to
* PvP - special arenas, a Pokemon League
* PvE - imagine fighting against Lawrence III and his mind-controlled Legendary Birds in a revisioning of the first Pokemon Movie.
* Pokemon swarms, of course
* Shadow Pokemon break outs - perhaps if there's a "world-wide" lake of caring for one's pokemon (or maybe just because Cipher is up to no good) Players may find that a pokemon or two has somehow closed it's heart off. It's more powerful in battle, but can't do a field move, or collect material or help with crafting etc.
* Wii and PC versions, possibly
* Some revamping of Pokemon movesets, battle mechanics...
* Perhaps a DS game that allows some limited leveling of an online pokemon offline (though not in a DS game setting)
* Voice chat or some sort of communication that's more robust than preset phrases
* Upgradability - New pokemon generation? New expansion or (free?) downloadable content for the game.
* Twice a week DS (or Wii?) to MMO transfer - cheat protection though! Trying to transfer a Master ball or the like would net you a berry or a "No Cheating" mail instead.
* Someway to keep the handheld games popular enough where Nintedo would actually say "Yes" to a Pokemon MMO
* Some business model that works, but won't hardship one player over another. Monthly fee? Completely free? Free with a cash-shop?
Wow,Rg this is a good job!
What does exactly the letters ''mmo'' mean,and what are you going to do for the sake of your desire?(Because i'm kind of confused)
MMORPG, that's the full name. It means Massively multiplayer online role-playing game. In other words, RPG.
MMO means "massive multiplayer online" - it's a genre of games that include World of Warcraft, Runescape and a bunch of other online games.

As for why I want to do this? Well, I want to see the Pokemon community get something they want, an online Pokemon game where they can interact and join with others for battles, breeding, collecting... just having fun in a "pokemon world." But I want this Pokemon world to be a sanctioned by Nintendo. I want it to be official, so that the quality put into it is top notch, but I also feel that if the fans don't spearhead or have a large amount of contributions to this project, we'll end up with something that isn't fun, that doesn't live up to spirit of Pokemon and just a pain to play.
Having fun and working together is the only thing that we need now,as i see.So,can i help somehow?
how bout real time battling? you control the pokemon while in battle? ive always wanted to see something like that. of course, it would have to be 3-D.
i made this as an idea of what it looks like. *note* the players are controlling their pokemon the entire time. arrow keys to move pokemon, shift to jump, certain moves can be used in the air, 1-4= attacks heres the link...

http://tinypic.com/usermedia.php?uo=DXSd...o7Sw%3D%3D

as you can see, its not very good....
the meter is the depth below ground. dig lasts 2-5 seconds defore the pokemon is forced upwards. the black line is the pokemons path. these are visible only to the trainer using the pokemon. also, i have idea... moves are not forgoten. however, they can only use four at a time. the other moves can be exchanged with the current ones in a menu.
Well,I have thought about it many times,and I would really like a Pokemon game like Dragonball Z Budokai Tenkaichi 3.Especially for the PC.
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