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And Surf is risked since I'll may fight someone with Water Absorb...
Hey! I'm getting pretty good in double/multi battles! I think I'll make a guide later...
I don't like double battles at all!I think they have to improve someway in order to be better.I would like to see more complicated combos and more attacks that are created for double battles.I would also like to see some sort of combined attacks.
Sorry, but I need your help again. I decided to stop breeding Skarmory (I'm almost 2 weeks doing this!) even though I didn't get the best. I breed 3 Skarmories that I think are strong. Which one should I take?
The first has a jolly nature, and it's IV are 18(HP), 18(Atk), 23(Def), 15(SDef) and 4(Spd)
The second has a impish nature (but Keen Eye ability) and it's IVs are 18(HP), 18(Atk), 23(Def), 13(SDef) and 1(Spd)
The last one has a gentle nature amd it's IVs are 18(HP), 18(Atk), 28(Def), 30(SDef) and 2(Spd).
I saw at serebii.net that it's EP will be 252 SDef, 128 HP and 130 Atk.

Please, help me! I'm running against time for making my team until the tournament!
I would suggest the second one because it has big IVs in def and sp def and these are the important stats for Skarmory.
Please, help again! Which item should I equip Vaporeon???
Lum Berry or Leftovers would be suitable but you have already attached them to other Pokemon...Mystic Water will not do something special so there are not many items left.You may want to attach it a berry that heals a status or Scope Lens for Critical Hits(I don't like basing on luck) or a Mental Herb in order to prevent attraction.If you tell us what exactly you want for your Vaporeon, then we may be able to give you more help.
This is a problem: I don't know exactly what I want with Vaporeon... I guess I'll try getting a Scope Lens, anyway.
Hmmm...I don't like basing on luck...
Yes, but both Mental Herb and Scope Lens are based on luck.
Mental herbs protects you from attract which is very usefull.Scope Lens gives you more opportunities for a critical hit.What I am saying is that you cannot base on critical hits!
Take it easy! I know, it's just that Attract isn't popular in multibattles, is it? So I would be very luck if I fight somebody with Attract.
I don't know if it is not popular but it would be great if an enemy could not attract your Vaporeon.The choice is yours.I said my oppinion.Perhaps you are right and Scope Lens would be more usefull...
Thanks, anyway!

Now, am I the only person in this world that is making a multibattle team? If you have, post yours!Wink

P.S.= Now, may somebody help me with my double battle team???
Well, guys, unfortunately, I've lost the tournament. But my dream of winning still exists!
Another tournament of double/multibattles will be held in december or january. So I'm trying new teams. May you analyze them?
Ah, and I based my team in countering overused pokémon, such as Metagross, Tyranitar, Salamence, Zapdos, Suicune, etc.
I made two teams. Please, tell me which is the best!

First one:

Aerodactyl
Adamant@King's Rock
Rock Head
252 Atk, 252 Spd, 6 HP
- Earthquake
- Ancient Power
- Aerial Ace
- Double-Edge
A good physical sweeper with a wonderful speed - almost no pokémon is faster than Aerodactyl. I wanted Pressure, but the best Aerodactyl I've gotten had Rock Head... And I prefered Adamant over Jolly, 'cause Aerodactyl's speed is already good and the only thing as fast as him is Jolteon. Of course, nobody would use a electric pokémon in double battles, since earthquake is very common.
Aerodactyl may counter Salamence, Tyranitar and Zapdos (Metagross, if I'm lucky.)

Jumpluff
Jolly@Brightpowder
Chlorophyll
252 Spd, 128 Def, 130 SDef
- Protect
- Encore
- Helping Hand
- Leech Seed
Teamed with Aerodactyl, it can use Helping Hand to boost Earthquake without being damaged. Encore disrupts strategies and Protect + Leech Seed is a good combo.

Milotic
Bold@Quick Claw
Marvel Scale
252 HP, 252 SAtk, 6 Def
- Recover
- Ice Beam
- Mirror Coat
- Waterfall
I prefered to put EP in Hp instead of SDef/Def for boosting Mirror Coat's damage. And Milotic's defences are great, so I don't need to worry about putting EP in them. Although I may use Recover only in the finals, it's a good move, don't?
Milotic can counter Moltres, Ho-oh, Salamence, Tyranitar, Lati@s and Groudon.

Clefable
Bold@Leftovers
Cute Charm
252 HP, 138 Def, 120 SDef
- Follow Me
- Protect
- Thunderbolt
- Flamethrower
Follow me gives time for using a recovery move or for protecting the partner. Thunderbolt and Flamethrower are just for giving some offensive for Clefable, and may be effective against Metagross and flying foes.

Marowak
Careful@Thick Club
Lighting Rod
252 Atk, 252 SDef, 6 HP
- Bonemerang/Earthquake
- Protect
- Ancientpower
- Brick Break
Lightning rod protects me against the common electric attacks while Thick Club gives the ultimate attack power. Although it has low SDef, with this nature and these efforts, it may bear a water/grass/ice attack.

Blissey
Bold@Ganlon Berry
Natural Cure
252 HP, 252 Def, 6 SDef
- Seismic Toss
- Softboiled
- Aromatherapy
- Counter
I thought counter and mirror coat were risked at double battles, but I proved to be wrong. So, who's the best pokémon for using counter? Together with a good SDef that lure the foes in using physical moves, Blissey is deadly. (And with these Efforts and this nature it may bear two physical attacks!)

The other team:

Charizard
Timid@Brightpowder
Blaze
252 SAtk, 252 Spd, 6 HP
- Flamethrower
- Dragon Claw
- Dragon Dance
- Aerial Ace
Flamethrower kills Metagross and Articuno while Dragon Claw damages Salamences. Aerial Ace is just for Stab and is pumped by Dragon Dance.

Clefable
Bold@Leftovers
Cute Charm
252 HP, 138 Def, 120 SDef
- Follow Me
- Protect
- Thunderbolt
- Softboiled
The same thing of the other Clefable, but since this team has Charizard, I replaced Flamethrower with Softboiled. Follow me also lets Charizard use Dragon Dance without being damaged.

Milotic
Bold@Quick Claw
Marvel Scale
252 HP, 252 SAtk, 6 Def
- Recover
- Ice Beam
- Mirror Coat
- Waterfall
The same thing than the one before.

Marowak
Careful@Thick Club
Lighting Rod
252 Atk, 252 SDef, 6 HP
- Bonemerang/Earthquake
- Protect
- Ancientpower
- Brick Break
Idem.

Blissey
Bold@Ganlon Berry
Natural Cure
252 HP, 252 Def, 6 SDef
- Seismic Toss
- Softboiled
- Aromatherapy
- Counter
Idem.

Gengar
Modest@Scope Lens
Levitate
I don't remember its EP distribution, 'cause this one is ready.
Thunderbolt
Psychic
Haze
Destiny Bond
Thunderbolt is there 'cause flying pokémon are very common. Psychic has a good strength and may low SDef. Since it's defences are horrible but it's speed is good, Destiny Bond helps a lot.

So, are these teams good? Which one should I choose?
Not much to say, just some suggestions about some of your Pokemon.
Aerodactyl:I would prefer rock slide over ancient power because although it is not that accurate it is more powerfull and it can flinch the enemy.Rock head also is great for Aerodactyl because you can use Double edge without any problem.

Milotic: I would suggest placing some Ep to def.

Gengar:Using Haze on Gengar means that you will kill him.I would suggest placing another special attack.

Keep in mind that you will propably face strong enemies that will not use OU Pokemon so don't prepare a team that will only defeat OU Pokemon!
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