General info
- Type
- Normal
- Ability
- Cute Charm (The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon. If the Pokémon is in the lead spot, chance of encountering a wild Pokémon of the opposite gender will be 66.6%. Does not effect swarming Pokémon.)
- Base Stats
-
- HP: 140
- Attack: 70
- Defense: 45
- Special Attack: 75
- Special Defense: 50
- Speed: 45
- Description
- Online Pokédex
It is such a shame that Wigglytuff possesses so horrific Defense stats accompanied with a really low Speed stat since it has such a various movepool and an immense amount of Hit Points! It similar to Clefable in many ways but is in overall, more Underused than Clefable.
Click here
- Item Held
- Leftovers (Recovers a small amount of Hit Points at the end of each round)
- Nature
- Adamant (+Attack –Special Attack)
- Effort Points
- 252 Attack, 252 HP, 6 Defense
- Moveset
-
- Substitute
- Focus Punch
- Shadow Ball
- Return/Cosmic Power
Role: Subpuncher
A typical Subpuncher that comes with Leftovers! Nothing really new here; simply Substitute and then Focus Punch the opponent. Return is there for STAB and Shadow Ball for Ghost types. You may switch Return for Cosmic Power in order to boost those Defenses.
Egg Moves
These are the moves Igglybuff can learn when Jigglypuff or Wigglytuff breed with Pokémon of the Fairy Egg Group. Click here for the Pokémon it can get them from.
Training Grounds
This section is to advise you on the areas in which you can train for the acquisition of the Effort Points presented above. It is recommended you use 10 vitamins on the stat you desire to raise. Do not use vitamins on stats that require less than 100 Effort Points. Equip the Macho Brace on your Pokémon to speed up the process even more.
- Ruby/Sapphire/Emerald
-
- HP
- Rusturf Tunner [Wishmur +1]
- Attack
- Fish with Super Rod on Route 118 [Carvanha +1]
- Defense
- Any Diving Route [Clamperl +1]
- Granite Cave [Aron +1]
- Victory Road 1F, B1F, B2F [Lairon +2]
- Mt. Pyre [Duskull +1] (Ruby mainly)
- Fire Red/Leaf Green
-
- HP
- Viridian Forest [Caterpie +1]
- Attack
- Routes 16, 18 [Doduo +1] [Dodrio +2]
- Defense
- Viridian Forest [Metapod +2] [Kakuna +2]
Contests
- Item Held
- Yellow Scarf
- Contest Moveset 1
- Pound [Tough]
- Doubelslap [Tough]
- Double-Edge [Tough]
- Focus Punch [Tough]
Wigglytuff family are totally suited for contests due to their movepool which makes them pretty much, good in every type of contest! Here, I present you one Tough Wiggly but I will soon update it with even more sets.
For the Tough Contest, make use of Pound and Doubleslap which make a nice combo, or Focus Punch and then appeal with Double-Edge without occurring the risk of being jammed.
More precisely
- If you appeal 1st, 2nd or 3rd:
- Round 1: Pound/Focus Punch
- Round 2: Doubleslap/Double-Edge
- Round 3: Pound/Focus Punch
- Round 4: Doubleslap/Double-Edge
- Round 5: Pound
- If you appeal 4th:
- Round 1: Double-Edge
- Round 2: Pound/Focus Punch
- Round 3: Doubleslap/Double-Edge
- Round 4: Pound/Focus Punch
- Round 5: Doubleslap/Double-Edge
- Item Held
- Blue Scarf
- Contest Moveset 2
- Fire Punch [Beauty]
- Ice Punch [Beauty]
- Flash [Beauty]
- Sunny Day[Beauty]
For the Beauty Contest, take advantage of the Fire Punch/Ice Punch combo for many Beauty Appeal Points. Flash is there to control the crowd’s excitement just to calculate the moment you should use Sunny Day and overwhelm them all! Simply wait for the moment the gauge has three hearts, use Flash, increasing the it by one and hope that you will appeal first by using Sunny Day. Don’t forget using Fire Punch after Sunny Day since that’s another combo!
More precisely
- Appeal time:
- Round 1: Fire Punch/Ice Punch
- Round 2: Ice Punch/Fire Punch or Flash
- Round 3: Fire Punch/Ice Punch or Sunny Day/Flash
- Round 4: Ice Punch/Fire Punch or Flash/Sunny Day
- Round 5: Fire Punch/Ice Punch or Sunny Day
- Item Held
- Red Scarf
- Contest Moveset 3
- Thunder Punch [Cool]
- Fire Punch/Ice Punch [Beauty]
- Shock Wave [Cool]
- Hyper Beam [Cool]
For the Cool Contest, take advantage of the cool type punch, Thunder Punch with one of the other two. Shock Wave will pay out even more when your Pokémon will be first to appeal, while Hyper Beam is the ideal finishing move for this contest.
More precisely
- If you appeal 1st:
- Round 1: Shock Wave
- Round 2: Thunder Punch
- Round 3: Fire Punch/Ice Punch
- Round 4: Thunder Punch
- Round 5: Hyper Beam
- If you appeal 2nd, 3rd or 4th:
- Round 1: Thunder Punch
- Round 2: Fire Punch/Ice Punch
- Round 3: Thunder Punch
- Round 4: Fire Punch/Ice Punch
- Round 5: Hyper Beam
- Item Held
- Pink Scarf
- Contest Moveset 4
- Charm [Cute]
- Sweet Kiss [Cute]
- Rest [Cute]
- Snore [Cute]
For the Cute Contest, use the Charm/Sweet Kiss or Charm/Rest combo to start with. Hopefully you’ll be able to inflict a vast amount of Jam Points and make others nervous till the five rounds end. Do not forget to use Snore right after Rest. Follow the two different tactics I present you below.
More precisely
- Appeal time:
- Round 1: Charm
- Round 2: Rest or Sweet Kiss
- Round 3: Snore or Charm
- Round 4: Charm or Rest
- Round 5: Sweet Kiss or Snore
- Item Held
- Green Scarf
- Contest Moveset 5
- Hidden Power [Smart]
- Disable [Smart]
- Faint Attack [Smart]
- Fake Tears [Smart]
For the Smart Contest, Hidden Power is the ideal move since it makes an average appeal but can be used each turn without bothering the judge. Disable should be used to make others nervous but if you are going for those Appeal Points, prefer Hidden Power instead. Faint Attack is meant to be used first and Fake Tears when you appear last.
More precisely
- If you appeal 1st:
- Round 1: Faint Attack
- Round 2: Hidden Power/Disable or Fake Tears (if you appeal last)
- Round 3: Faint Attack (if you appeal first)/Hidden Power/Disable or Fake Tears (if you appeal last)
- Round 4: Faint Attack (if you appeal first)/Hidden Power/Disable or Fake Tears (if you appeal last)
- Round 5: Faint Attack (if you appeal first)/Hidden Power/Disable or Fake Tears (if you appeal last)
- If you appeal 2nd or 3rd:
- Round 1: Hidden Power or Disable
- Round 2: Faint Attack (if you appeal first)/Hidden Power/Disable or Fake Tears (if you appeal last)
- Round 3: Faint Attack (if you appeal first)/Hidden Power/Disable or Fake Tears (if you appeal last)
- Round 4: Faint Attack (if you appeal first)/Hidden Power/Disable or Fake Tears (if you appeal last)
- Round 5: Faint Attack (if you appeal first)/Hidden Power/Disable or Fake Tears (if you appeal last)
- If you appeal 4th:
- Round 1: Fake Tears
- Round 2: Faint Attack (if you appeal first)/Hidden Power/Disable or Fake Tears (if you appeal last)
- Round 3: Faint Attack (if you appeal first)/Hidden Power/Disable or Fake Tears (if you appeal last)
- Round 4: Faint Attack (if you appeal first)/Hidden Power/Disable or Fake Tears (if you appeal last)
- Round 5: Faint Attack (if you appeal first)/Hidden Power/Disable or Fake Tears (if you appeal last)
Useful Links: If you are not familiar with game language used above, read through the
Stats & Training Guide, the Team Building Guide and the Egg Group Guide. More guides shall be added soon to help you out. If you have suggestions on additional movesets for either Battles or Contests, please post them in the Comments section. I will then evaluate them and probably add some of them, giving you credit.