The Nature of Normal
What is normal? Clearly, Normal is not an element but simply a state of being of a living or non-living item. It’s whatever is being kept in balance in terms of logic and physics. For instance, it’s not something too hot or too cold, too hard or too soft, too slow or too rapid, too big or too small; it’s everything in between! Normal is what is called the state of an item which is believed to balance between generally imposed beliefs, usually compared to the human kind. For example, the water could have a normal temperature for the human kind when it doesn’t exceed what the main body receiver, the skin, affords. So balance it is, and we shall see that this is also a fact that has been replicated into the Pokémon games as well!
Normal in the Games
Commonly known as the “unspecialized” type, Normal is considered to be the base of all, as its category includes a vast number of moves which have many, various and interesting effects, as well as many Pokémon. Thus, Normal is a type which could easily bear the title of the most versatile type in the games.
Normal Type Pokémon
- Resist (x½)
- –
- Are Weak to (x2)
- Are Immune to (x0)
-
HP Attack Defense Sp.Atk Sp.Def Speed
As you can see from above, defensively Normal Type is one of the best around as it is weak to only one type (Fighting) and immune to another (Ghost). Due to this fact, no resistances have been given to it, although this is often good as only the Defenses of the Pokémon are taken into consideration when determining final damage. They are characterized by the big amount of Hit Points they usually have, very decent Defenses as well as good Attacking stats. Normal types are known to be able to learn many types of attacks, including the majority of all other types, which is the reason why Normal types are considered to be so versatile and balanced.
Normal Type Pokémon do not fall under a particular Egg Group; the most common being Ground with 39, Flying with 19 and Fairy with 13 Pokémon. Normal types are so varied that even their Abilities do not fall under a certain category, with Run Away, Pick Up and Cute Charm being the most common while their colors may vary from white to pink and brown. Additionally, 36 Pokémon belong to a 2-stage evolutionary line, 27 of them to a 3-stage evolutionary line, while 16 Pokémon do not evolve at all.
Normal Pokémon List
There is a total of 80 Pokémon species out of 493 that belong to the Normal Type; 59 of them are pure Normal Types, while the rest, have Normal as their primary type. There are no Pokémon with Normal as their secondary type as of date.
No. | Name | Type(s) | HP | ATK | DEF | SP.ATK | SP.DEF | SPD | E.P. | S.S. | |
---|---|---|---|---|---|---|---|---|---|---|---|
80 Pokémon in total | |||||||||||
16 | Pidgey11 | Normal / Flying | 40 | 45 | 40 | 35 | 35 | 56 | ˍˍˍˍˍ1 | 251 | |
17 | Pidgeotto12 | Normal / Flying | 63 | 60 | 55 | 50 | 50 | 71 | ˍˍˍˍˍ2 | 349 | |
18 | Pidgeot13 | Normal / Flying | 83 | 80 | 75 | 70 | 70 | 91 | ˍˍˍˍˍ3 | 469 | |
19 | Rattata14 | Normal | 30 | 56 | 35 | 25 | 35 | 72 | ˍˍˍˍˍ1 | 253 | |
20 | Raticate15 | Normal | 55 | 81 | 60 | 50 | 70 | 97 | ˍˍˍˍˍ2 | 413 | |
21 | Spearow16 | Normal / Flying | 40 | 60 | 30 | 31 | 31 | 70 | ˍˍˍˍˍ1 | 262 | |
22 | Fearow17 | Normal / Flying | 65 | 90 | 65 | 61 | 61 | 100 | ˍˍˍˍˍ2 | 442 | |
35 | Clefairy18 | Normal | 70 | 45 | 48 | 60 | 65 | 35 | 2ˍˍˍˍˍ | 323 | |
36 | Clefable19 | Normal | 95 | 70 | 73 | 85 | 90 | 60 | 3ˍˍˍˍˍ | 473 | |
39 | Jigglypuff20 | Normal | 115 | 45 | 20 | 45 | 25 | 20 | 2ˍˍˍˍˍ | 270 | |
40 | Wigglytuff21 | Normal | 140 | 70 | 45 | 75 | 50 | 45 | 3ˍˍˍˍˍ | 425 | |
52 | Meowth22 | Normal | 40 | 45 | 35 | 40 | 40 | 90 | ˍˍˍˍˍ1 | 290 | |
53 | Persian23 | Normal | 65 | 70 | 60 | 65 | 65 | 115 | ˍˍˍˍˍ2 | 440 | |
83 | Farfetch’d24 | Normal / Flying | 52 | 65 | 55 | 58 | 62 | 60 | ˍ1ˍˍˍˍ | 352 | |
84 | Doduo25 | Normal / Flying | 35 | 85 | 45 | 35 | 35 | 75 | ˍ1ˍˍˍˍ | 310 | |
85 | Dodrio26 | Normal / Flying | 60 | 110 | 70 | 60 | 60 | 100 | ˍ2ˍˍˍˍ | 460 | |
108 | Lickitung27 | Normal | 90 | 55 | 75 | 60 | 75 | 30 | 2ˍˍˍˍˍ | 385 | |
113 | Chansey28 | Normal | 250 | 5 | 5 | 35 | 105 | 50 | 2ˍˍˍˍˍ | 450 | |
115 | Kangaskhan29 | Normal | 105 | 95 | 80 | 40 | 80 | 90 | 2ˍˍˍˍˍ | 490 | |
128 | Tauros30 | Normal | 75 | 100 | 95 | 40 | 70 | 110 | ˍ1ˍˍˍ1 | 490 | |
132 | Ditto31 | Normal | 48 | 48 | 48 | 48 | 48 | 48 | 1ˍˍˍˍˍ | 288 | |
133 | Eevee32 | Normal | 55 | 55 | 50 | 45 | 65 | 55 | ˍˍˍˍ1ˍ | 325 | |
137 | Porygon33 | Normal | 65 | 60 | 70 | 85 | 75 | 40 | ˍˍˍ1ˍˍ | 395 | |
143 | Snorlax34 | Normal | 160 | 110 | 65 | 65 | 110 | 30 | 2ˍˍˍˍˍ | 540 | |
161 | Sentret35 | Normal | 35 | 46 | 34 | 35 | 45 | 20 | ˍ1ˍˍˍˍ | 215 | |
162 | Furret36 | Normal | 85 | 76 | 64 | 45 | 55 | 90 | ˍˍˍˍˍ2 | 415 | |
163 | Hoothoot37 | Normal / Flying | 60 | 30 | 30 | 36 | 56 | 50 | 1ˍˍˍˍˍ | 262 | |
164 | Noctowl38 | Normal / Flying | 100 | 50 | 50 | 76 | 96 | 70 | 2ˍˍˍˍˍ | 442 | |
173 | Cleffa39 | Normal | 50 | 25 | 28 | 45 | 55 | 15 | ˍˍˍˍ1ˍ | 218 | |
174 | Igglybuff40 | Normal | 90 | 30 | 15 | 40 | 20 | 15 | 1ˍˍˍˍˍ | 210 | |
175 | Togepi41 | Normal | 35 | 20 | 65 | 40 | 65 | 20 | ˍˍˍˍ1ˍ | 245 | |
176 | Togetic42 | Normal / Flying | 55 | 40 | 85 | 80 | 105 | 40 | ˍˍˍˍ2ˍ | 405 | |
190 | Aipom43 | Normal | 55 | 70 | 55 | 40 | 55 | 85 | ˍˍˍˍˍ1 | 360 | |
203 | Girafarig44 | Normal / Psychic | 70 | 80 | 65 | 90 | 65 | 85 | ˍˍˍ2ˍˍ | 455 | |
206 | Dunsparce45 | Normal | 100 | 70 | 70 | 65 | 65 | 45 | 1ˍˍˍˍˍ | 415 | |
209 | Snubbull46 | Normal | 60 | 80 | 50 | 40 | 40 | 30 | ˍ1ˍˍˍˍ | 300 | |
210 | Granbull47 | Normal | 90 | 120 | 75 | 60 | 60 | 45 | ˍ2ˍˍˍˍ | 450 | |
216 | Teddiursa48 | Normal | 60 | 80 | 50 | 50 | 50 | 40 | ˍ1ˍˍˍˍ | 330 | |
217 | Ursaring49 | Normal | 90 | 130 | 75 | 75 | 75 | 55 | ˍ2ˍˍˍˍ | 500 | |
233 | Porygon250 | Normal | 85 | 80 | 90 | 105 | 95 | 60 | ˍˍˍ2ˍˍ | 515 | |
234 | Stantler51 | Normal | 73 | 95 | 62 | 85 | 65 | 85 | ˍ1ˍˍˍˍ | 465 | |
235 | Smeargle52 | Normal | 55 | 20 | 35 | 20 | 45 | 75 | ˍˍˍˍˍ1 | 250 | |
241 | Miltank53 | Normal | 95 | 80 | 105 | 40 | 70 | 100 | ˍˍ2ˍˍˍ | 490 | |
242 | Blissey54 | Normal | 255 | 10 | 10 | 75 | 135 | 55 | 3ˍˍˍˍˍ | 540 | |
263 | Zigzagoon55 | Normal | 38 | 30 | 41 | 30 | 41 | 60 | ˍˍˍˍˍ1 | 240 | |
264 | Linoone56 | Normal | 78 | 70 | 61 | 50 | 61 | 100 | ˍˍˍˍˍ2 | 420 | |
276 | Taillow57 | Normal / Flying | 40 | 55 | 30 | 30 | 30 | 85 | ˍˍˍˍˍ1 | 270 | |
277 | Swellow58 | Normal / Flying | 60 | 85 | 60 | 50 | 50 | 125 | ˍˍˍˍˍ2 | 430 | |
287 | Slakoth59 | Normal | 60 | 60 | 60 | 35 | 35 | 30 | 1ˍˍˍˍˍ | 280 | |
288 | Vigoroth60 | Normal | 80 | 80 | 80 | 55 | 55 | 90 | ˍˍˍˍˍ2 | 440 | |
289 | Slaking61 | Normal | 150 | 160 | 100 | 95 | 65 | 100 | 3ˍˍˍˍˍ | 670 | |
293 | Whismur62 | Normal | 64 | 51 | 23 | 51 | 23 | 28 | 1ˍˍˍˍˍ | 240 | |
294 | Loudred63 | Normal | 84 | 71 | 43 | 71 | 43 | 48 | 2ˍˍˍˍˍ | 360 | |
295 | Exploud64 | Normal | 104 | 91 | 63 | 91 | 63 | 68 | 3ˍˍˍˍˍ | 480 | |
298 | Azurill65 | Normal | 50 | 20 | 40 | 20 | 40 | 20 | 1ˍˍˍˍˍ | 190 | |
300 | Skitty66 | Normal | 50 | 45 | 45 | 35 | 35 | 50 | ˍˍˍˍˍ1 | 260 | |
301 | Delcatty67 | Normal | 70 | 65 | 65 | 55 | 55 | 70 | 1ˍˍˍˍ1 | 380 | |
327 | Spinda68 | Normal | 60 | 60 | 60 | 60 | 60 | 60 | ˍˍˍ1ˍˍ | 360 | |
333 | Swablu69 | Normal / Flying | 45 | 40 | 60 | 40 | 75 | 50 | ˍˍˍˍ1ˍ | 310 | |
335 | Zangoose70 | Normal | 73 | 115 | 60 | 60 | 60 | 90 | ˍ2ˍˍˍˍ | 458 | |
351 | Castform71 | Normal | 70 | 70 | 70 | 70 | 70 | 70 | 1ˍˍˍˍˍ | 420 | |
352 | Kecleon72 | Normal | 60 | 90 | 70 | 60 | 120 | 40 | ˍˍˍˍ1ˍ | 440 | |
396 | Starly73 | Normal / Flying | 40 | 55 | 30 | 30 | 30 | 60 | ˍˍˍˍˍ1 | 245 | |
397 | Staravia74 | Normal / Flying | 55 | 75 | 50 | 40 | 40 | 80 | ˍˍˍˍˍ2 | 340 | |
398 | Staraptor75 | Normal / Flying | 85 | 120 | 70 | 50 | 50 | 100 | ˍ3ˍˍˍˍ | 475 | |
399 | Bidoof76 | Normal | 59 | 45 | 40 | 35 | 40 | 31 | 1ˍˍˍˍˍ | 250 | |
400 | Bibarel77 | Normal / Water | 79 | 85 | 60 | 55 | 60 | 71 | ˍ2ˍˍˍˍ | 410 | |
424 | Ambipom78 | Normal | 75 | 100 | 66 | 60 | 66 | 115 | ˍˍˍˍˍ2 | 482 | |
427 | Buneary79 | Normal | 55 | 66 | 44 | 44 | 56 | 85 | ˍˍˍˍˍ1 | 350 | |
428 | Lopunny80 | Normal | 65 | 76 | 84 | 54 | 96 | 105 | ˍˍˍˍˍ2 | 480 | |
431 | Glameow81 | Normal | 49 | 55 | 42 | 42 | 37 | 85 | ˍˍˍˍˍ1 | 310 | |
432 | Purugly82 | Normal | 71 | 82 | 64 | 64 | 59 | 112 | ˍˍˍˍˍ2 | 452 | |
440 | Happiny83 | Normal | 100 | 5 | 5 | 15 | 65 | 30 | 1ˍˍˍˍˍ | 220 | |
441 | Chatot84 | Normal / Flying | 76 | 65 | 45 | 92 | 42 | 91 | ˍ1ˍˍˍˍ | 411 | |
446 | Munchlax85 | Normal | 135 | 85 | 40 | 40 | 85 | 5 | 1ˍˍˍˍˍ | 390 | |
463 | Lickilicky86 | Normal | 110 | 85 | 95 | 80 | 95 | 50 | 3ˍˍˍˍˍ | 515 | |
468 | Togekiss87 | Normal / Flying | 85 | 50 | 95 | 120 | 115 | 80 | ˍˍˍ21ˍ | 545 | |
474 | Porygon-Z88 | Normal | 85 | 80 | 70 | 135 | 75 | 90 | ˍˍˍ3ˍˍ | 535 | |
486 | Regigigas89 | Normal | 110 | 160 | 110 | 80 | 110 | 100 | ˍ3ˍˍˍˍ | 670 | |
493 | Arceus90 | Normal | 120 | 120 | 120 | 120 | 120 | 120 | 3ˍˍˍˍˍ | 720 |
Normal Type Attacks
- Are Super Effective against (x2)
- –
- Are Not Very Effective against (x½)
- Have No Effect against (x0)
Normal Type attacks perform well in battle as only two types resist them; Rock and Steel. With an array of various effects, Normal Type moves can deal high amounts of damage to most of the types, particularly if used by Pokémon with high offensive stats, as well as with the Same Type Attack Bonus that Normal Types obtain, as this will increase the damage dealt to even highest levels.
Normal attacks usually utilize the user’s body parts in order to attack, such as claws (Slash, Scratch, Fury Swipes), head (Headbutt), arm or foot (Focus Punch, Mega Kick), tail (Slam) or even the whole body mass (Body Slam, Tackle). Others control sound waves (Sonicboom, Uproar), natural charm (Sweet Kiss, Charm) while there are also attacks that manipulate pure energy (Hyper Beam and Tri Attack).
Since Normal as a type has such a wide array of moves, Normal attacks can have a wide variety of effects. Some attacks can work as either buffs (Swords Dance, Agility) or debuffs (Screech, Charm), affect the user’s evasion (Double Team, Minimize) and even protect (Protect, Substitute) or restore the user’s health (Softboiled, Recover). The Normal type contains many attacks that strike consecutively on the same round (Double Slap, Spike Cannon), attacks that rely on the user’s happiness (Return, Frustration), attacks which cause the user to destroy itself in the process (Explosion, Selfdestruct), attacks that rely on the user’s health (Endeavor, Flail) or condition (Endeavor) as well as moves which rely on conditions such as luck (Metronome), the user’s individual values (Hidden Power), terrain (Nature Power) or even held items (Natural Gift). Briefly, Normal type attacks are known for their variety of effects, each of them being trickier than the other.
Normal Type Attack List
Out of a total of 467 attacks so far, 152 of them fall under this category. This means that almost 2/5 of the total amount of attacks are of the Normal Type! More precisely, 77 of them are non-damaging moves, 61 are Physical attacks, while only 14 of them are Special moves. Contest-wise, 41 attacks are classified as Cute, 33 as Tough, 32 as Cool, 26 as Smart and 20 as Beauty types.
No. | Move Name | Type | Cat. | Pw. | Acc. | PP | Eff.% | C.Type | Appeal |
---|---|---|---|---|---|---|---|---|---|
152 attacks in total | |||||||||
1 | Pound6 | 40 | 100 | 35 | — | ♥♥♥ | |||
The foe is physically pounded with a long tail or a foreleg, etc. | |||||||||
No Added Effect. | |||||||||
3 | Doubleslap7 | 15 | 85 | 10 | — | ♥♥ | |||
The foe is slapped repeatedly, back and forth, two to five times in a row. | |||||||||
Can be used twice consecutively. | |||||||||
4 | Comet Punch8 | 18 | 85 | 15 | — | ♥♥ | |||
The foe is hit with a flurry of punches that strike two to five times in a row. | |||||||||
Can be used twice consecutively. | |||||||||
5 | Mega Punch9 | 80 | 85 | 20 | — | ♥♥ | |||
The foe is slugged by a punch thrown with muscle-packed power. | |||||||||
Points +2 if last to appeal. | |||||||||
6 | Pay Day10 | 40 | 100 | 20 | — | ♥ | |||
Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. | |||||||||
Points +3 if lowest number of points in that turn. | |||||||||
10 | Scratch11 | 40 | 100 | 35 | — | ♥♥♥ | |||
Hard, pointed, and sharp claws rake the foe to inflict damage. | |||||||||
No Added Effect. | |||||||||
11 | Vicegrip12 | 55 | 100 | 30 | — | ♥♥♥ | |||
Huge, impressive pincers grip and squeeze the foe. | |||||||||
No Added Effect. | |||||||||
12 | Guillotine13 | ?? | 30 | 5 | — | ||||
A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. | |||||||||
Points +15 if all pokemon appeal to the same judge. | |||||||||
13 | Razor Wind14 | 80 | 100 | 10 | — | ♥ | |||
A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. | |||||||||
Points +3 if appeals to the same judge with other pokemon. | |||||||||
14 | Swords Dance15TM75 | — | — | 30 | — | ||||
A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. | |||||||||
Points of next appeal doubles. | |||||||||
15 | Cut16HM01 | 50 | 95 | 30 | — | ♥♥♥ | |||
The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. | |||||||||
No Added Effect. | |||||||||
18 | Whirlwind17 | — | 100 | 20 | — | ||||
The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
Points +15 if all pokemon appeal to the same judge. | |||||||||
20 | Bind18 | 15 | 75 | 20 | — | ||||
A long body or tentacles are used to bind and squeeze the foe for two to five turns. | |||||||||
First to appeal +1. | |||||||||
21 | Slam19 | 80 | 75 | 20 | — | ♥♥♥ | |||
The foe is slammed with a long tail, vines, etc., to inflict damage. | |||||||||
No Added Effect. | |||||||||
23 | Stomp20 | 65 | 100 | 20 | 30 | ♥♥♥ | |||
The foe is stomped with a big foot. It may also make the target flinch. | |||||||||
No Added Effect. | |||||||||
25 | Mega Kick21 | 120 | 75 | 5 | — | ♥♥ | |||
The foe is attacked by a kick launched with muscle-packed power. | |||||||||
Points +2 if last to appeal. | |||||||||
29 | Headbutt22 | 70 | 100 | 15 | 30 | ♥♥♥ | |||
The user sticks its head out and rams straight forward. It may make the foe flinch. | |||||||||
No Added Effect. | |||||||||
30 | Horn Attack23 | 65 | 100 | 25 | — | ♥♥♥ | |||
The foe is jabbed with a sharply pointed horn to inflict damage. | |||||||||
No Added Effect. | |||||||||
31 | Fury Attack24 | 15 | 85 | 20 | — | ♥♥ | |||
The foe is jabbed repeatedly with a horn or beak two to five times in a row. | |||||||||
Can be used twice consecutively. | |||||||||
32 | Horn Drill25 | ?? | 30 | 5 | — | ||||
The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. | |||||||||
Points +15 if all pokemon appeal to the same judge. | |||||||||
33 | Tackle26 | 35 | 95 | 35 | — | ♥♥♥ | |||
A physical attack in which the user charges and slams into the foe with its whole body. | |||||||||
No Added Effect. | |||||||||
34 | Body Slam27 | 85 | 100 | 15 | 30 | ♥♥♥ | |||
The user drops onto the foe with its full body weight. It may leave the foe paralyzed. | |||||||||
No Added Effect. | |||||||||
35 | Wrap28 | 15 | 85 | 20 | — | ||||
A long body or vines are used to wrap and squeeze the foe for two to five turns. | |||||||||
First to appeal +1. | |||||||||
36 | Take Down29 | 90 | 85 | 20 | — | ♥♥♥ | |||
A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. | |||||||||
No Added Effect. | |||||||||
37 | Thrash30 | 90 | 100 | 20 | — | ♥♥ | |||
The user rampages and attacks for two to three turns. It then becomes confused, however. | |||||||||
Can be used twice consecutively. | |||||||||
38 | Double-edge31 | 120 | 100 | 15 | — | ||||
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. | |||||||||
Points +15 if all pokemon appeal to the same judge. | |||||||||
39 | Tail Whip32 | — | 100 | 30 | — | ♥♥ | |||
The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
43 | Leer33 | — | 100 | 30 | — | ♥♥ | |||
The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
45 | Growl34 | — | 100 | 40 | — | ♥♥ | |||
The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
46 | Roar35TM05 | — | 100 | 20 | — | ♥♥ | |||
The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
47 | Sing36 | — | 55 | 15 | — | ♥♥ | |||
A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
48 | Supersonic37 | — | 55 | 20 | — | ♥♥ | |||
The user generates odd sound waves from its body. It may confuse the target. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
49 | Sonicboom38 | ?? | 90 | 20 | — | ♥♥♥ | |||
The foe is hit with a destructive shock wave that always inflicts 20 HP damage. | |||||||||
No Added Effect. | |||||||||
50 | Disable39 | — | 80 | 20 | — | ♥♥ | |||
For several turns, this move prevents the foe from using the move it last used. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
63 | Hyper Beam40TM15 | 150 | 90 | 5 | — | ♥♥ | |||
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. | |||||||||
Points +3 if previous pokemon reaches max voltage of a judge. | |||||||||
70 | Strength41HM04 | 80 | 100 | 15 | — | ♥♥♥ | |||
The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. | |||||||||
No Added Effect. | |||||||||
74 | Growth42 | — | — | 40 | — | ||||
The user’s body is forced to grow all at once. It raises the Sp. Atk stat. | |||||||||
Points of next appeal doubles. | |||||||||
98 | Quick Attack43 | 40 | 100 | 30 | — | ♥♥ | |||
The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. | |||||||||
Appeals first in the next turn. | |||||||||
99 | Rage44 | 20 | 100 | 20 | — | ||||
While this move is in use, it gains attack power each time the user is hit in battle. | |||||||||
Points of next appeal doubles. | |||||||||
102 | Mimic45 | — | — | 10 | — | ||||
The user copies the move last used by the foe. The move can be used for the rest of the battle. | |||||||||
Receives voltage points if previous pokemon reaches max voltage. | |||||||||
103 | Screech46 | — | 85 | 40 | — | ♥♥ | |||
An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. | |||||||||
Lowers voltage of all judges by 1. | |||||||||
104 | Double Team47TM32 | — | — | 15 | — | ♥♥ | |||
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. | |||||||||
Appeals first in the next turn. | |||||||||
105 | Recover48 | — | — | 10 | — | ||||
A self-healing move. The user restores its own HP by up to half of its max HP. | |||||||||
Points equal to the voltage of the judge. | |||||||||
106 | Harden49 | — | — | 30 | — | ♥♥ | |||
The user stiffens all the muscles in its body to raise its Defense stat. | |||||||||
Pokemon after self cannot raise any voltage in that turn. | |||||||||
107 | Minimize50 | — | — | 20 | — | ♥♥ | |||
The user compresses its body to make itself look smaller. The user’s evasion stat is boosted. | |||||||||
Pokemon after self cannot raise any voltage in that turn. | |||||||||
108 | Smokescreen51 | — | 100 | 20 | — | ♥♥ | |||
The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy. | |||||||||
Lowers voltage of all judges by 1. | |||||||||
111 | Defense Curl52 | — | — | 40 | — | ♥♥ | |||
The user curls up to conceal weak spots and raise its Defense stat. | |||||||||
Pokemon after self cannot raise any voltage in that turn. | |||||||||
116 | Focus Energy53 | — | — | 30 | — | ||||
The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. | |||||||||
Points of next appeal doubles. | |||||||||
117 | Bide54 | ?? | — | 10 | — | ♥♥ | |||
The user endures attacks for two turns, then strikes back to cause double the damage taken. | |||||||||
Points doubles if last to appeal. | |||||||||
118 | Metronome55 | — | — | 10 | — | ♥♥ | |||
The user waggles a finger and stimulates the brain into randomly using nearly any move. | |||||||||
Order of appealing is random in the next turn. | |||||||||
120 | Selfdestruct56 | 200 | 100 | 5 | — | ||||
The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. | |||||||||
Points +15 if all pokemon appeal to the same judge. | |||||||||
121 | Egg Bomb57 | 100 | 75 | 10 | — | ♥♥♥ | |||
A large egg is hurled with maximum force at the foe to inflict damage. | |||||||||
No Added Effect. | |||||||||
129 | Swift58 | 60 | — | 20 | — | ♥♥ | |||
Star-shaped rays are shot at the foe. This attack never misses. | |||||||||
Points +2 if first to appeal. | |||||||||
130 | Skull Bash59 | 100 | 100 | 15 | 100 | ♥ | |||
The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. | |||||||||
Points +3 if appeals to the same judge with other pokemon. | |||||||||
131 | Spike Cannon60 | 20 | 100 | 15 | — | ♥♥ | |||
Sharp spikes are fired at the foe to strike two to five times in rapid succession. | |||||||||
Can be used twice consecutively. | |||||||||
132 | Constrict61 | 10 | 100 | 35 | 10 | ||||
The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. | |||||||||
First to appeal +1. | |||||||||
135 | Softboiled62 | — | — | 10 | — | ||||
The user restores its own HP by up to half of its max HP. May be used in the field to heal HP. | |||||||||
Points equal to the voltage of judge. | |||||||||
137 | Glare63 | — | 75 | 30 | — | ♥♥ | |||
The user intimidates the foe with the pattern on its belly to cause paralysis. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
140 | Barrage64 | 15 | 85 | 20 | — | ♥♥ | |||
Round objects are hurled at the foe to strike two to five times in a row. | |||||||||
Can be used twice consecutively. | |||||||||
142 | Lovely Kiss65 | — | 75 | 10 | — | ♥♥ | |||
With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
144 | Transform66 | — | — | 10 | — | ♥ | |||
The user transforms into a copy of the foe right down to having the same move set. | |||||||||
Points +3 if lowest number of points in that turn. | |||||||||
146 | Dizzy Punch67 | 70 | 100 | 10 | 20 | ||||
The foe is hit with a rhythmically launched punch that may also leave it confused. | |||||||||
Points equal 4 minus voltage of judge. | |||||||||
148 | Flash68TM70 | — | 100 | 20 | — | ♥♥ | |||
The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. | |||||||||
Lowers voltage of all judges by 1. | |||||||||
150 | Splash69 | — | — | 40 | — | ||||
The user just flops and splashes around to no effect at all… | |||||||||
Points equal 4 minus voltage of judge. | |||||||||
153 | Explosion70TM64 | 250 | 100 | 5 | — | ||||
The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. | |||||||||
Points +15 if all pokemon appeal to the same judge. | |||||||||
154 | Fury Swipes71 | 18 | 80 | 15 | — | ♥♥ | |||
The foe is raked with sharp claws or scythes for two to five times in quick succession. | |||||||||
Can be used twice consecutively. | |||||||||
158 | Hyper Fang72 | 80 | 90 | 15 | 10 | ♥♥ | |||
The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. | |||||||||
Points +2 if last to appeal. | |||||||||
159 | Sharpen73 | — | — | 30 | — | ||||
The user reduces its polygon count to make itself more jagged, raising the Attack stat. | |||||||||
Points of next appeal doubles. | |||||||||
160 | Conversion74 | — | — | 30 | — | ♥ | |||
The user changes its type to become the same type as one of its moves. | |||||||||
Points +3 if lowest number of points in that turn. | |||||||||
161 | Tri Attack75 | 80 | 100 | 10 | 20 | ♥♥♥ | |||
The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. | |||||||||
No Added Effect. | |||||||||
162 | Super Fang76 | ?? | 90 | 10 | — | ♥♥♥ | |||
The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | |||||||||
No Added Effect. | |||||||||
163 | Slash77 | 70 | 100 | 20 | — | ♥♥♥ | |||
The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. | |||||||||
No Added Effect. | |||||||||
164 | Substitute78TM90 | — | — | 10 | — | ♥ | |||
The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. | |||||||||
Points +3 if lowest number of points in that turn. | |||||||||
165 | Struggle79 | 50 | — | 1 | — | ||||
An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. | |||||||||
No Effect. | |||||||||
166 | Sketch80 | — | — | 1 | — | ♥ | |||
It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. | |||||||||
Points +3 if lowest number of points in that turn. | |||||||||
170 | Mind Reader81 | — | — | 5 | — | ♥ | |||
The user senses the foe’s movements with its mind to ensure its next attack does not miss. | |||||||||
Points +3 if two pokemon raise a judge’s voltage consecutively. | |||||||||
173 | Snore82 | 40 | 100 | 15 | 30 | ♥♥♥ | |||
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. | |||||||||
No Added Effect. | |||||||||
175 | Flail83 | ?? | 100 | 15 | — | ♥♥ | |||
The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. | |||||||||
Points doubles if last to appeal. | |||||||||
176 | Conversion 284 | — | — | 30 | — | ♥ | |||
The user changes its type to make itself resistant to the type of the attack it last took. | |||||||||
Points +3 if lowest number of points in that turn. | |||||||||
182 | Protect85TM17 | — | — | 10 | — | ||||
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. | |||||||||
Points equal 4 minus voltage of judge. | |||||||||
184 | Scary Face86 | — | 90 | 10 | — | ♥♥ | |||
The user frightens the foe with a scary face to sharply reduce its Speed stat. | |||||||||
Appeals last in the next turn. | |||||||||
186 | Sweet Kiss87 | — | 75 | 10 | — | ♥♥ | |||
The user kisses the foe with a sweet, angelic cuteness that causes confusion. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
187 | Belly Drum88 | — | — | 10 | — | ||||
The user maximizes its Attack stat in exchange for HP equal to half its max HP. | |||||||||
Points of next appeal doubles. | |||||||||
193 | Foresight89 | — | — | 40 | — | ♥ | |||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||
Points +3 if two pokemon raise a judge’s voltage consecutively. | |||||||||
195 | Perish Song90 | — | — | 5 | — | ♥♥ | |||
Any Pokémon that hears this song faints in three turns unless it switches out of battle. | |||||||||
Lowers voltage of all judges by 1. | |||||||||
199 | Lock-on91 | — | — | 5 | — | ♥♥ | |||
The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. | |||||||||
Points +3 if two pokemon raise a judge’s voltage consecutively. | |||||||||
203 | Endure92TM58 | — | — | 10 | — | ♥♥ | |||
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. | |||||||||
Pokemon after self cannot raise any voltage in that turn. | |||||||||
204 | Charm93 | — | 100 | 20 | — | ♥♥ | |||
The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
206 | False Swipe94TM54 | 40 | 100 | 40 | — | ||||
A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. | |||||||||
Points equal 4 minus voltage of judge. | |||||||||
207 | Swagger95TM87 | — | 90 | 15 | — | ♥♥ | |||
The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
208 | Milk Drink96 | — | — | 10 | — | ||||
The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. | |||||||||
Points equal to the voltage of judge. | |||||||||
212 | Mean Look97 | — | — | 5 | — | ♥♥ | |||
The user affixes the foe with a dark, arresting look. The target becomes unable to flee. | |||||||||
Lowers voltage of all judges by 1. | |||||||||
213 | Attract98TM45 | — | 100 | 15 | — | ♥♥ | |||
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
214 | Sleep Talk99TM82 | — | — | 10 | — | ♥♥♥ | |||
While it is asleep, the user randomly uses one of the moves it knows. | |||||||||
No Added Effect. | |||||||||
215 | Heal Bell100 | — | — | 5 | — | ||||
The user makes a soothing bell chime to heal the status problems of all the party Pokémon. | |||||||||
Points equal to the voltage of the judge. | |||||||||
216 | Return101TM27 | ?? | 100 | 20 | — | ♥♥ | |||
A full-power attack that grows more powerful the more the user likes its Trainer. | |||||||||
Points +2 if first to appeal. | |||||||||
217 | Present102 | ?? | 90 | 15 | — | ||||
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. | |||||||||
Points equal 4 minus voltage of judge. | |||||||||
218 | Frustration103TM21 | ?? | 100 | 20 | — | ♥♥ | |||
A full-power attack that grows more powerful the less the user likes its Trainer. | |||||||||
Points +2 if last to appeal. | |||||||||
219 | Safeguard104TM20 | — | — | 25 | — | ♥♥ | |||
The user creates a protective field that prevents status problems for five turns. | |||||||||
Pokemon after self cannot raise any voltage in that turn. | |||||||||
220 | Pain Split105 | — | — | 20 | — | ♥♥ | |||
The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. | |||||||||
Lowers voltage of all judges by 1. | |||||||||
226 | Baton Pass106 | — | — | 40 | — | ||||
The user switches places with a party Pokémon in waiting, passing along any stat changes. | |||||||||
Points equal 4 minus voltage of judge. | |||||||||
227 | Encore107 | — | 100 | 5 | — | ♥ | |||
The user compels the foe to keep using only the move it last used for two to six turns. | |||||||||
Points +3 if two pokemon raise a judge’s voltage consecutively. | |||||||||
229 | Rapid Spin108 | 20 | 100 | 40 | — | ♥♥ | |||
A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. | |||||||||
Points +2 if first to appeal. | |||||||||
230 | Sweet Scent109 | — | 100 | 20 | — | ♥♥ | |||
A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
234 | Morning Sun110 | — | — | 5 | — | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
number of points is equal to the voltage of the judge. | |||||||||
236 | Moonlight111 | — | — | 5 | — | ||||
The user restores its own HP. The amount of HP regained varies with the weather. | |||||||||
number of points is equal to the voltage of the judge. | |||||||||
237 | Hidden Power112TM10 | ?? | 100 | 15 | — | ♥ | |||
A unique attack that varies in type and intensity depending on the Pokémon using it. | |||||||||
Points +3 if lowest number of points in that turn. | |||||||||
244 | Psych Up113TM77 | — | — | 10 | — | ||||
The user hypnotizes itself into copying any stat change made by the foe. | |||||||||
Points of next appeal doubles. | |||||||||
245 | Extremespeed114 | 80 | 100 | 5 | — | ♥♥ | |||
The user charges the foe at blinding speed. This attack always goes before any other move. | |||||||||
Appeals first in the next turn. | |||||||||
252 | Fake Out115 | 40 | 100 | 10 | 100 | ♥♥ | |||
An attack that hits first and makes the target flinch. This move works only on the first turn. | |||||||||
Points +2 if first to appeal. | |||||||||
253 | Uproar116 | 50 | 100 | 10 | — | ♥♥ | |||
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. | |||||||||
Lowers voltage of all judges by 1. | |||||||||
254 | Stockpile117 | — | — | 20 | — | ||||
The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. | |||||||||
Points of next appeal doubles. | |||||||||
255 | Spit Up118 | ?? | 100 | 10 | — | ♥♥ | |||
The power stored using the move Stockpile is released at once in an attack. | |||||||||
Points +2 if last to appeal. | |||||||||
256 | Swallow119 | — | — | 10 | — | ||||
The power stored using the move Stockpile is absorbed by the user to heal its HP. | |||||||||
Points equal to the voltage of the judge. | |||||||||
263 | Facade120TM42 | 70 | 100 | 20 | — | ♥♥ | |||
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. | |||||||||
Points doubles if last to appeal. | |||||||||
265 | Smellingsalt121 | 60 | 100 | 10 | — | ||||
This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however. | |||||||||
Points equal 4 minus voltage of judge. | |||||||||
266 | Follow Me122 | — | — | 20 | — | ♥♥ | |||
The user draws attention to itself, making all foes take aim only at the user. | |||||||||
Order of appealing is random in the next turn. | |||||||||
267 | Nature Power123 | — | — | 20 | — | ♥♥ | |||
An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. | |||||||||
Order of appealing is random in the next turn. | |||||||||
270 | Helping Hand124 | — | — | 20 | — | ♥ | |||
A move that boosts the power of the ally’s attack in a Double Battle. | |||||||||
Points +3 if two pokemon raise a judge’s voltage consecutively. | |||||||||
273 | Wish125 | — | — | 10 | — | ||||
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. | |||||||||
Points equal to the voltage of judge. | |||||||||
274 | Assist126 | — | — | 20 | — | ♥♥ | |||
The user hurriedly and randomly uses a move among those known by other Pokémon in the party. | |||||||||
Order of appealing is random in the next turn. | |||||||||
278 | Recycle127TM67 | — | — | 10 | — | ||||
The user recycles a single-use item that has been used in battle so it can be used again. | |||||||||
Receives voltage points if previous pokemon reaches max voltage. | |||||||||
281 | Yawn128 | — | — | 10 | — | ♥♥ | |||
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
283 | Endeavor129 | ?? | 100 | 5 | — | ♥♥ | |||
An attack move that cuts down the foe’s HP to equal the user’s HP. | |||||||||
Points doubles if last to appeal. | |||||||||
287 | Refresh130 | — | — | 20 | — | ||||
The user rests to cure itself of a poisoning, burn, or paralysis. | |||||||||
Points equal to the voltage of judge. | |||||||||
290 | Secret Power131TM43 | 70 | 100 | 20 | 30 | ♥♥ | |||
The user attacks with a secret power. Its added effects vary depending on the user’s environment. | |||||||||
Order of appealing is random in the next turn. | |||||||||
293 | Camouflage132 | — | — | 20 | — | ♥♥ | |||
The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. | |||||||||
Pokemon after self cannot raise any voltage in that turn. | |||||||||
298 | Teeter Dance133 | — | 100 | 20 | — | ♥♥ | |||
The user performs a wobbly dance that confuses all the Pokémon in battle. | |||||||||
Order of appealing is random in the next turn. | |||||||||
303 | Slack Off134 | — | — | 10 | — | ||||
The user slacks off, restoring its own HP by up to half of its maximum HP. | |||||||||
Points equal to the voltage of the judge. | |||||||||
304 | Hyper Voice135 | 90 | 100 | 10 | — | ♥♥♥ | |||
The user lets loose a horribly echoing shout with the power to inflict damage. | |||||||||
No Added Effect. | |||||||||
306 | Crush Claw136 | 75 | 95 | 10 | 50 | ♥♥♥ | |||
The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense. | |||||||||
No Added Effect. | |||||||||
311 | Weather Ball137 | 50 | 100 | 10 | — | ♥♥ | |||
An attack move that varies in power and type depending on the weather. | |||||||||
Increases judge’s voltage by 2. | |||||||||
316 | Odor Sleuth138 | — | — | 40 | — | ♥ | |||
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. | |||||||||
Points +3 if two pokemon raise a judge’s voltage consecutively. | |||||||||
321 | Tickle139 | — | 100 | 20 | — | ♥♥ | |||
The user tickles the foe into laughing, reducing its Attack and Defense stats. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
335 | Block140 | — | — | 5 | — | ♥♥ | |||
The user blocks the foe’s way with arms spread wide to prevent escape. | |||||||||
Pokemon after self cannot raise any voltage in that turn. | |||||||||
336 | Howl141 | — | — | 40 | — | ||||
The user howls loudly to raise its spirit, boosting its Attack stat. | |||||||||
Points of next appeal doubles. | |||||||||
343 | Covet142 | 40 | 100 | 40 | — | ||||
The user endearingly approaches the foe, then steals the item the foe is holding. | |||||||||
Receives voltage points if previous pokemon reaches max voltage. | |||||||||
363 | Natural Gift143TM83 | ?? | 100 | 15 | — | ♥♥ | |||
The user draws power to attack by using its held Berry. The Berry determines its type and power. | |||||||||
Points +2 if last to appeal. | |||||||||
364 | Feint144 | 50 | 100 | 10 | — | ||||
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. | |||||||||
Points equal 4 minus voltage of judge. | |||||||||
367 | Acupressure145 | — | — | 30 | — | ||||
The user applies pressure to stress points, sharply boosting one of its stats. | |||||||||
Points of next appeal doubles. | |||||||||
376 | Trump Card146 | ?? | — | 5 | — | ||||
The fewer PP this move has, the more power it has for attack. | |||||||||
First to appeal +1. | |||||||||
378 | Wring Out147 | ?? | 100 | 5 | — | ♥♥ | |||
The user powerfully wrings the foe. The more HP the foe has, the greater this attack’s power. | |||||||||
Points +3 if previous pokemon reaches max voltage of a judge. | |||||||||
381 | Lucky Chant148 | — | — | 30 | — | ♥♥ | |||
The user chants an incantation toward the sky, preventing the foe from landing critical hits. | |||||||||
Pokemon after self cannot raise any voltage in that turn. | |||||||||
382 | Me First149 | — | — | 20 | — | ♥♥ | |||
The user tries to cut ahead of the foe to steal and use the foe’s intended move with greater power. | |||||||||
Appeals first in the next turn. | |||||||||
383 | Copycat150 | — | — | 20 | — | ||||
The user mimics the move used immediately before it. The move fails if no other move has been used yet. | |||||||||
Receives voltage points if previous pokemon reaches max voltage. | |||||||||
387 | Last Resort151 | 130 | 100 | 5 | — | ||||
This move can be used only after the user has used all the other moves it knows in the battle. | |||||||||
First to appeal +1. | |||||||||
416 | Giga Impact152TM68 | 150 | 90 | 5 | — | ♥♥ | |||
The user charges at the foe using every bit of its power. The user must rest on the next turn. | |||||||||
Points +3 if previous pokemon reaches max voltage of a judge. | |||||||||
431 | Rock Climb153HM08 | 90 | 85 | 20 | 20 | ♥♥ | |||
A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. | |||||||||
Points +2 if last to appeal. | |||||||||
445 | Captivate154TM78 | — | 100 | 20 | — | ♥♥ | |||
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. | |||||||||
Pokemon after self cannot lower any voltage in that turn. | |||||||||
449 | Judgment155 | 100 | 100 | 10 | — | ♥♥ | |||
The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. | |||||||||
Order of appealing is random in the next turn. | |||||||||
458 | Double Hit156 | 35 | 90 | 10 | — | ♥♥ | |||
The user slams the foe with a tail, etc. The target is hit twice in a row. | |||||||||
Can be used twice consecutively. | |||||||||
462 | Crush Grip157 | ?? | 100 | 5 | — | ♥♥ | |||
The foe is crushed with great force. The attack is more powerful the more HP the foe has left. | |||||||||
Points doubles if last to appeal. |
Miscellaneous Facts
Normal Heroes… and Zeros!
In each different type, certain Pokémon claim the title of the Champion in each individual base stat and as expected, there also are the total losers in this category. Which Pokémon is the best and which is the worst in the end?
Stat | Highest | Value | Lowest | Value |
---|---|---|---|---|
Hit Points |
255 |
30 |
||
Attack |
160 |
5 |
||
Defense |
120 |
5 |
||
Special Attack |
135 |
15 |
||
Special Defense |
135 |
20 |
||
Speed |
125 |
5 |
Finally, here is the Normal Hero and the Normal Zero based on their Base Stats’ total sum!
Hero | Zero |
---|---|
720 |
190 |
Arceus has taken its righteous place on the throne of Hero ranked Normal Type with an astounding stat total of 720 while Azurill seems to have hit rock bottom, but can be forgiven as it is but a baby.
Normal Legends
Legendary Pokémon have always inspired and awed people all around the Pokémon World! Hardly ever witnessed and rare, if not, unique, these creatures brim with huge amounts of power and mystery.
Shrouded in a cloak of mystery, the creature known as Arceus, is said to be the Original One, the Pokémon which pre-existed everything, even the universe itself. Legend claims that Arceus was the creator of the land of Sinnoh and probably the entire Pokémon World as well as the one who fathered Dialga, Palkia and Giratina before creating Azelf, Uxie and Mesprit, thus providing conditions for humans and magical beasts to exist in harmony. Arceus is said to be constantly surrounded by its Life Plates, which it may change at will, each plate representing a different element, providing Arceus with offense and defense against almost everything. Rumored to be the strongest of all Pokémon, Arceus is a rare sight and only a select few have the chance to witness its glory by playing an ancient tune on the famed, Azure Flute and entering the Hall of Origin above Spear Pillar attracting its attention. One would not wish to anger Arceus for this Pokémon may bring Judgement day if it so wishes.
An ancient and all-powerful Pokémon resides still and frozen in time within the halls of the Snowpoint Temple, north of Sinnoh. Often referred to as the King of Giants, Regigigas is a colossal and primordial golem that was sealed away centuries, perhaps millenia ago for the world to be protected from its massive power as it is rumored that this very Pokémon was able to tow entire continents. Few are allowed to step within the temple nowadays, as its entrance is fiercely guarded and only the chosen ones are given the chance to witness this towering, yet immobile Pokémon. Only those who have decoded the language of the ancients and traveled to the far reaches of the world to uncover the keys for its revival, the three legendary golems Registeel, Regirock and Regice, can attempt to battle Regigigas and capture this omnipotent creature, as only in their presence will Regigigas’ gemstones react and awaken it from its eternal slumber.
Other Popular and Unique Normal Pokémon
Either because they are unique or few, these Pokémon have been appearing into the games outside wild Pokémon areas and/or marked the game’s history.
One could only wonder why Rattata would be mentioned in the category of unique Pokémon. Rattata is after all very common, annoying and has made the lives of young trainers in Kanto harder by popping through tall grass every so often. However, despite these facts Rattata turned into a very popular Pokémon, throughout the years becoming the mascot and lead icon of an innovating, yet surprisingly successful strategy commonly known as F.E.A.R. enabling even the weakest of creatures to defeat the strongest of foes in battles, even those who have attained a maximum level of experience. Humorously, F.E.A.R. stands for Friggin’ Evil Annoying Rodent; however these initials also stand for Focus (Sash), Endeavor, (Quick) Attack, Rattata. A Rattata of even level 1, holding the Focus Sash item, would avoid being destroyed by an blow which would normally make it faint instantly, leaving it instead with just 1 HP. By using Endeavor and attacking second, it would drop its opponent to 1 HP as well and would then finish him off with Quick Attack, which would do a minimum of 1 point of damage, KO’ing even Arceus, unless the later is equipped with the Spooky Plate, which would make Quick Attack miss, as Arceus would then be a Ghost type.
Rattata is however not the only Pokémon that can follow this strategy. Any Pokémon that is able to learn Endeavor and use an attack that strikes first such as Quick Attack, Mach Punch or Bullet Punch could replicate it. Pikachu, Mankey and even Shaymin are rumored to be able to follow this tactic. Be aware however, that this strategy should be carefully used and is easily countered.
Sometimes blocking the ways towards Fuschia and at other times the Diglett Cave entrance, having fallen asleep after a nutritious lunch, Snorlax is a Pokémon that could never be caught in wild areas and that forced the player to find a way to wake it up, fight with it and capture it, namely, using a soul-soothing lullaby. Often holding the overused but extremely useful item, Leftovers, Snorlax hasn’t changed through the ages too much, not until now. Snorlax has finally a baby form commonly known as Munchlax which can be found feasting on honey-slathered tree barks, or can be conceived with the help of the item Full Incense. Munchlax can evolve into Snorlax when its happiness is at its peak, usually when it feels full.
Uncommon and mysterious, Eevee has always been found in a Pokéball, already caught and could, in no way, be captured in the wild. This fact always made Eevee unique as well as its ability to initially evolve with the use of an elemental stone, into one of three different Pokémon, all of which were not of the Normal Type or the same type as each other. These are Vaporeon, the Water Type, Jolteon the Electric Type and Flareon, the Fire Type evolution. With the Generation II and the breeding system coming out, Eevee was not only able to breed and create more of its kind, but two more evolutions made their appearance this time around, based on Tameness/Friendship, namely, Espeon, the Psychic type and Umbreon, the Dark type evolution.
And while Generation III did not contain any new Eeveelutions, those made reappearance in Generation IV, with the Ice type Glaceon and the Grass type, Leafeon, both of which evolved when Eevee obtained a level in specific areas. One can only wonder if Eevee will obtain yet another evolution in an upcoming generation as fans assume that the Dragon type is the only one remaining to be seen, all of its prior evolutions already belonging to what was originally known before the introduction of Generation IV, the Special Types. Still, Eevee is a rare sight, and has never been available in the wild. Eevee and evolutions can be also found in the Gamecube games, Colosseum and Extra Dimension as a starter Pokémon.
The first human-created Pokémon, the virtual Porygon is able to travel freely through Cyberspace. Its creators, the scientists of Silph CO. which HQ is located in Saffron City in Kanto, had been kidnapped in their very own building by members of the infamous Team Rocket as their malevolent leader, Giovanni wished to obtain Silph’s technology for himself! Theoretically speaking, Giovanni obtained a number of these creatures and placed them as prizes for a plentiful of coins in the Game Corner of Celadon City, which he used as a base of operations. With exclusive moves such as Conversion, Porygon was one very unique Pokémon at the time being. With the Metal Generation coming out, Porygon could evolve into a new Pokémon, Porygon2 with the use of an update program, namely Upgrade which transformed the old Porygon into a brand new, similar looking Pokémon, slightly more curved! With new moves such as Lock-On and Zap Cannon, Coversion 2 and others, Porygon was surely upgraded! Even in the Advanced Generation, Porygon is as rare as before, eventhough it may breed with the use of Ditto and “copy” its program, creating offspring.
Computers get constantly updated and why shouldn’t Pokémon?The fourth Generation of the games, introduced yet another evolution of Porygon, and with the help of Dubious Disc, the virtual Pokémon could become Porygon-Z, an improved version of even the formidable Porygon2! Finally, keep in mind that Porygon-Z possesses the highest Special Attack stat among all Normal Type Pokémon.
Initially known for its unique ability to copy another Pokémon’s appearance and moves, Ditto was indeed one rare and distinctive creature, although trainers did not include it into their teams all that often as Ditto’s “Transform” permitted to only have five power points of the copied Pokémon’s current moves. When the Metal Generation series came out, Ditto obtained a much greater role in the games. Being genderless, Ditto was able to breed with all non-legendary male, female or genderless creatures, thus many rare Pokémon such as the starters were able to create more of their kind! Ditto was also packed with its very unique item, Metal Powder which boosted its Defense. At the time being, there had also been a way to obtain a shiny Ditto, which proved to raise the chances of a shiny hatchling! Ditto is nowadays an indispensable Pokémon for breeders and can be obtained in all Generation IV games.
Appearing in the second generation games, Togepi was the Pokémon growing inside the “Mystery Egg” that the player character had to retrieve for Professor Elm from Mr. Pokémon at the very beginning of the game. Later on, after defeating the first Gym Leader, Falkner, Professor Elm’s assistant arrived and entrusted the character with the Egg which would after many steps hatch into Togepi. Togepi was officially the first Pokémon to hatch from an Egg, not only in the games but in the animé as well. Togepi’s evolution, Togetic, was also an example of the new system of evolution based on Friendship/Tameness. With the introduction of Generation IV, Togepi could evolve to its third stage, while under the mystical rays of a Shiny Stone,Togetic could become Togekiss.
Nowadays, an egg containing Togepi can be obtained in Fire Red and Leaf Green versions, on Five Island. A Shadow Togepi can also be found in Pokémon XD, given to the player by a scientist in order to purify it and if the player desires, trade it for an Elekid. Togepi can also appear in the GCN game, Super Smash Bros Melee, coming out of a Pokéball and using Metronome with various outcomes such as Night Shade and Earthquake.
Another man-made Pokémon, Castform was created by the scientists of the Weather Institute in Hoenn, located on Route 119, as an experiment for weather forecast and manipulation. With a mutable anatomy and the ability to change into one of its other three forms -for a total of four- depending on the current weather, Castform gains a place into the list of one of the most unique Pokémon! Apart from the physical changes, Castform’s Type also changes accordingly as does its signature move, Weather Ball which, despite its mediocre base attack of 50, can reach an impressive 225 under the right conditions!
More precisely, in strong sunlight -that is the effects of Sunny Day- Casform changes into a Fire Type as does its Weather Ball. During Rain Dance, both Pokémon and move change into a Water Type, while under the effects of Hail into an Ice Type. Finally, Sandstorm does not change Castform’s appearance or type but its Weather Ball does become a Rock Type move.
The player can obtain a Castform by the scientists of the Weather Institute, after defeating Team Aqua or Team Magma (depending on the game version) during his journey through Hoenn.
Often blocking the passages between Fortree City and Route 120 in Hoenn, the “Invisible Object” was made visible with the help of a device developed by Devon and given to the character by Steven Stone. The creature is none other than the mysterious Kecleon a Pokémon that has the Color Swap ability which allows it to alter its type to the type of the move that last damaged it in battle. Often using the move Skill Swap in its moveset, it usually takes advantage of its own ability in order to defeat the opponent. Kecleon is also encountered in the Battle Tower and often makes use of Trick and Choice Band, tricking the opponent into damaging it with the same move type every turn, usually resulting into “Not Super Effective” hits.
Famous Trainers
The “Incredibly Pretty Girl”, Whitney, has just recently begun to battle and a pure talent she is to say the least as she soon attracted the Pokémon League’s attention which granted her the title of Gym Leader. Her very own training and battling space, is located in Goldenrod City in Johto, a spacious Gym constructed in the shape of a Clefairy! However, she is not alone in this task as many other young girls have joined the Gym and are in fact quite a challenge.
Whitney and her apprentices are using cute Pokémon of the Normal Type in order to confront all worthy trainers that step into the Gym to claim the Plain Badge in order to reach and battle the Elite Four. However cute, these Pokémon do not lack in strategy for the least.
Whitney utilizes her Clefairy which is able to mess with the trainer’s strategy, using Encore and Mimic, often followed by Metronome. If Clefairy is defeated, Whitney relies on her all-powerful Miltank. With attacks such as the absolutely annoying Attract, the damage-increasing Rollout and Milk Drink to restore her health, Miltank is usually a difficult challenge, but still not impossible.
If defeated, Whitney throws a childish tantrum, unwilling to give the Plain Badge to the victor. However, after calming down, not only will she grant the winner the badge but also the Technical Machine 45, Attract which makes a Pokémon of the opposite gender become infatuated with the user.
Not only the main character’s -from Ruby/Sapphire/Emerald version- father, but also the Leader of Petalburg City’s Gym, in Hoenn, Norman has travelled from Johto along with his family which resides in Littleroot Town, and established a Gym in the aforementioned city. Friendly, generous and helpful, he was able to obtain fans in no time, some of which can be heard cheering for him in Lilycove City’s fan club, and numerous trainers who eagerly await challenges at the gym; some of them claim that the trainers of Petalburg City became much stronger since Norman’s arrival. In order for a trainer who wishes to have the necessary badges to reach the Elite Four and claim a position as Champion, he must first obtain the Balance badge given away by the all-powerful Norman, after defeating his excellently trained Normal Pokémon! But before this, he is thrown into a challenge to defeat all sub-leaders in various thematic battles. The sub-leaders in question, utilize Normal Type Pokémon as well, but make use of X-Stat items too! Each room reveals a brand new challenge: the Accuracy room, the One Hit KO room, the Defense room, are simply a mere taste of what awaits the trainer when he finally reaches the ultimate challenge, Norman!
Norman makes use of Normal Types as mentioned above, some of them are Vigoroth and Linoone, but his strongest Pokémon and obvious choice, is the formidable Slaking, which can knock out any Pokémon with ease. However, Slaking has a big disadvantage: it only attacks once every two rounds. The trainer has to take advantage of this and knock it out as soon as possible before receiving any lethal hit. However, Norman does rely on Super Potions as well to keep his creatures going. Once defeated, he not only grants the victorious trainer the Balance Badge, but also the Technical Machine, Facade, a Normal Type move that increases in power when the Pokémon using it, is affected by a special status condition.
Related Items
Items related to Normal Type Pokémon come into many shapes and types and all of them have an interesting background story behind. Note that some quotes have been added by me, simply for extra amounts of flavour!
Technical and Hidden Machines
- Generation I
- TM 01 – Mega Punch
- TM 02 – Razor Wind
- TM 03 – Swords Dance
- TM 04 – Whirlwind
- TM 05 – Mega Kick
- TM 07 – Horn Drill
- TM 08 – Body Slam
- TM 09 – Take Down
- TM 10 – Double-Edge
- TM 15 – Hyper Beam
- TM 16 – Pay Day
- TM 20 – Rage
- TM 31 – Mimic
- TM 32 – Double Team
- TM 34 – Bide
- TM 35 – Metronome
- TM 36 – Self Destruct
- TM 37 – Eggbomb
- TM 39 – Swift
- TM 40 – Skull Bash
- TM 41 – Softboiled
- TM 47 – Explosion
- TM 49 – Tri Attack
- TM 50 – Substitute
- HM 01 – Cut
- HM 04 – Strength
- HM 05 – Flash
- Generation II
- TM 02 – Headbutt
- TM 05 – Roar
- TM 10 – Hidden Power
- TM 13 – Snore
- TM 15 – Hyper Beam
- TM 17 – Protect
- TM 20 – Endure
- TM 21 – Frustration
- TM 27 – Return
- TM 32 – Double Team
- TM 34 – Swagger
- TM 35 – Sleep Talk
- TM 39 – Swift
- TM 40 – Defense Curl
- TM 43 – Detect
- TM 45 – Attract
- HM 01 – Cut
- HM 04 – Strength
- HM 05 – Flash
- Generation III
- TM 05 – Roar
- TM 10 – Hidden Power
- TM 15 – Hyper Beam
- TM 17 – Protect
- TM 20 – Safeguard
- TM 21 – Frustation
- TM 27 – Return
- TM 42 – Façade
- TM 43 – Secret power
- TM 45 – Attract
- HM 01 – Cut
- HM 04 – Strength
- HM 05 – Flash
- Generation IV
- TM 05 – Roar
- TM 10 – Hidden Power
- TM 15 – Hyper Beam
- TM 17 – Protect
- TM 20 – Safeguard
- TM 21 – Frustration
- TM 27 – Return
- TM 32 – Double Team
- TM 42 – Façade
- TM 43 – Secret Power
- TM 45 – Attract
- TM 54 – False Swipe
- TM 58 – Endure
- TM 64 – Explosion
- TM 67 – Recycle
- TM 68 – Giga Impact
- TM 70 – Flash
- TM 75 – Swords Dance
- TM 77 – Psych Up
- TM 78 – Captivate
- TM 82 – Sleep Talk
- TM 83 – Natural Gift
- TM 87 – Swagger
- TM 92 – Substitute
- HM 01 – Cut
- HM 04 – Strength
- HM 08 – Rock Climb
Trivia
- Normal and Ghost have the same interaction with each other. Normal type moves do not affect Ghost Pokémon, while Ghost type moves do not affect Normal Pokémon.
- Arceus is the Pokémon whose stat sum is the greatest in game.
- Arceus’ Judgment attack always changes to match Arceus’ current type and thus is always considered to gain the STAB.
- Despite the fact that Slaking and Regigigas possess one of the greatest Attack score in the game, their respective abilities, Truant and Slow Start, hinder them greatly.
- Girafarig and Bibarel are the only half Normal types that do not belong to the Flying Type.
- Azurill is a Normal Type Pokémon while both of its highest forms, Marill and Azumarill are pure Water Types.
- It has been confirmed that a female Azurill could evolve into a male Marill! This happens due to their different gender ratio.
- Ditto is the only Pokémon that can breed with all Pokémon except for legendaries. It can even breed with genderless Pokémon such as Porygon!
- Eevee is the Pokémon with the greatest number of evolutions, none of which is of the Normal Type.
- The hatchlings of Miltank could be Miltank or Tauros if these are female or male, respectively.
- Every Spinda’s appearance is totally different from one another.
- Smeargle can practically teach to a Pokémon that belongs to the Ground Egg Group, up to four different Egg moves, by Sketch-ing them.
- Miltank, Happiny and its evolutions, and Kangaskhan are all females while Tauros are all males.
- Three out of a total of five Pokémon that evolve into their highest forms with the use of a Moon Stone, belong to the Normal Type. These are Clefairy, Jigglypuff and Skitty!
- With the exception of Bibarel, all half Normal types actually negate their weakness to Fighting because of their secondary type.
- Chansey and its baby form, Happiny have the lowest physical stats which are both of a value of 5.
- Three Normal Type Pokémon have their own, unique items. These are Ditto with Metal Powder, Chansey with Lucky Punch and Farfetch’d with Stick!
- Kecleon, Castform and Arceus are all basic Normal type Pokémon with the unique abilities, Color Change, Forecast, and Multitype respectively which change their type under certain conditions.
- Chansey/Blissey and Miltank are the only Pokémon that can restore another Pokémon’s Hit Points by using Softboiled or Milk Drink respectively, when out of battle.
- Eventhough Castform does not change its type during Sandstorm, its Weather Ball attack changes into Rock Type.
- Compared to all the other types, the Normal Type has the most moves and almost 2/5 of the total amount of moves and contains the most non-damaging moves in the games.
- Certain moves such as Bite which is now considered a Dark Type attack, used to be of the Normal type in Generation I.
- Technical Machine 01 in Generation I is the Normal Type move, Mega Punch and in the generations thereafter it still remained a punch. These are Dynamicpunch and Focus Punch!
- The move Headbutt could be usable outside of battle as well in Generation II, to knock sleeping Pokémon off of trees.