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no, i think trick room makes it so your speed is high, so it would make it stronger. im not sure if they over lap. i'll go try!
EDIT: there seems to be no overlap, as i battled a raticate, and use the trick room gyro ball first and it did about 45%, then after trick room ran out, i used it again, and it did about the same, 45%
guys can any1 make me a 6 pokemon team where u use well the trick room and the other atck with gravity to use all time e/q???? at double battles.
Hum... interesting... Maybe this one is somewhat good?

Clefable
Relaxed (-Spd, +Def) @Leftovers
Magic Guard
252 HP, split the rest between Def/SDef making them both be equal
- Follow Me
- Gravity
- Protect
- Toxic

Dusknoir
Relaxed(-Spd,+Def)/Sassy(-Spd,+SDef)@Leftovers
- Imprision
- Protect
- Trick Room
- Earthquake

Bronzong
Brave(-Spd,+Atk)@Liechi Berry/King´s Rock
Heatproof
252 HP, 252 Atk, 6 Def
- Gyro Ball
- Explosion
- Stealth Rock/Rock Slide
- Protect

Metagross
Brave?@Liechi Berry
Clear Body
252 HP, 252 Atk, 6 SDef
- Explosion
- Earthquake
- Meteor Mash
- Protect

Well... choose Bronzong or Metagross, I don´t think it´s a good idea to have both in the team...

OK, I really don´t know about the other pokemon, but I´ll tell you what I´m thinking ´till now:
You start with Clefable and Dusknoir. Dusknoir starts with Trick Room and Clefable, Gravity. But if you predict that the foe may have Taunt, use Follow Me instead - you need to protect your Dusknoir till it uses Trick Room.
The next turn, if Dusknoir´s HP is too low, use Follow Me with Clefable to give Dusknoir some time to heal itself with leftovers. Or use Protect with Dusknoir and Gravity with Clefable, if you still didn´t do that.
Use Imprision as soon as possible, so your foes won´t be able to protect themselves.
Next, switch to Bronzong or Metagross. Gyro Ball will be quite powerful if the foe is fast, specially with Trick Room. Plus, you may explode when you want, since Dusknoir imprisioned protect...Wink
Well, you must to choose between Metagross and Bronzong... here are the reason why you should choose each one:
- Metagross is quite powerful and have a higher attack, HP and defence than Bronzong. But its speed isn´t low enough to make a good use of Trick Room, so if you´re fighting a dangerous and slow opponent, like Marowak, it will be dead.
- Bronzong´s defences are equal - both pretty good - and have a medium attack. It´s pointless to have Levitate since you´ll be using Gravity. But it has a low HP, while Metagross has a strong HP and good defences.

Well, I´ll think more tomorrow, it´s late here, sorry.Toungue
But you might use Marowak (pretty powerful and slow), Spiritomb (no weaknesses and may be used as physical or special sweeper) and Blissey too.
what happens when gravity runs out? doesn't it only last for five turns? and trick room as well. i kow the chances of a dusknoir fainting b4 clefable are low, but still.. that would render everyone else useless after trick room is up. would it be wise to have another trick roomer? there are a lot of slow, special trick roomers. there are also alot of trick room exploders.clefable is one of the best gravity users imo, as probopass is horrible against ground types anyway. and you already have a dusknoir, unless you wanna use a dusclops Toungue! i would do bronzong over metagross. i think at least one of the last two slots should be for a sp.sweeper, since there no special moves yet.
i was thinking to have 2 trick rooms as well as 1 skarmory with toxic spikes/whirl and 2 with eq but can any1 tell me if gravity goes for mine team 2? and if yes what chances of defing mine poke from mine attack?


and plz
some help here

roserade
nature???? item miracle seed
synthesis
aromatherapy
petal dance
toxic


or if u have better moveset plz tell me cause i think this poke has a gr8 move pool Wink (and plz tell me nature Toungue )
no no no, no miracle seed!

Roserade
timid/ modest@ Wise Glasses/ Cloice Scarf
Stunt spore/ Sleep Powder/ Extrasensory
Sludge Bomb
Energy ball
Shadow ball

roserade isnt made for soaking up attacks. petal dance leaves you trapped and allows them to switch to something that just soaks it up and counters. toxic spikes over toxic, imo. and if you try to use aromatherapy, you might get koed after using it.
extrasensory if you want to ko opposing poison types, most notably, gengar. do not have choice scarf if you have one of the status inducers. choice scarf and modest allows you to have igher sp.atk, but timid allows you to outrun other 90 base speed, +attack/sp.atk pokemon.
oh, and have the ability be natural cure. poison point works better with the choice scarf set, but imo, its less effective.

ok, i have a dilema. my drapion is adamant, and has a 30-31 iv in speed. the problem, it has a 1-3 attack iv. i wanted to make it a sweeper, butthe iv is a problem. should i make it a toxic shuffler, with roar and toxic spikes? it's ability is sniper, so it might have cross poison, b/c it doesnt have night slash.maybe, i might just use crunch and ice fang. someone,  help me befor i start ev training!!! i need moves, ev spread, and item.
Can anyone of you who plays D/P longer than me suggest me a moveset for Luxray?
Even though I really like its appearence, I don't think that Luxray can stand a chance in OU matches... Anyway, that's how I'd go with it:

Luxray @ Expert Belt / Life Orb
Rivalry if male, Intimidate if female since most people use male Pokémon
Jolly, 252 Atk, 252 Spd, 6 HP
- Howl
- Ice Fang / Fire Fang
- Thunder Fang
- Crunch / Quick Attack

If you can BP some Speed to it, it may work. Howl to raise Attack then hit with the powered up moves. Thunder Wave could work too. But I would never choose Luxray for my team, there are better Electrics out there.

Can somebody suggest a nice moveset for Empoleon?
Hum... I don´t know... but about Luxray, how about using Focus Sash? Many people use Earthquake, and if you survive, Luxray may do some decent damage to the foe.
not good moveset for empoleon...

aqua jet
whirl
brine
rest
that i use
but mainly i use 1st misdreavus for perish then switch with emp for whrl


dunno Toungue
i use it only to backup perish
Empoleon
calm@ leftovers
surf
stealth rock
ice beam
grass knot
i use this and it works fine.
Thnx Treecko. Now I need help with this one:

Charizard @ Salac Berry
Adamant, 252 Atk, 252 Spd, 4 wherever
- Belly Drum
- Substitute
- Flare Blitz / Fire Punch / Fire Fang
- Earthquake / Shadow Claw / Dragon Claw

I need some help in choosing the right moves. Flare Blitz's recoil isn't welcome when I'm at the 25% HP area but its power is huge (Blaze, Belly Drum, STAB, 120 base power) and Fire Fang has lower accuracy and less power than Fire Punch but a nice effect. I am about to choose Fire Punch unless somebody gives me a good reason to change my mind. About the second move, only Heatran resists that Fire-Dragon combo, hence the Dragon Claw choice, EQ is a great sweeping move and SC is just cool. Plz help here.
Is this a good moveset for Milotic?

Trait: Marvel Scale
Bold @ Flame Orb
Ev’s: 252 Hp, 120 Sp. Attack, 136 Sp. Def

Moveset:
Ice Beam
Surf
Aqua Ring
Mirror Coat

About Charizard:Belly Dum and Substitute are a must for this Char. Fire Punch is a good choice but remember that Charizard takes STAB from fire moves+ that you've used Belly Drum. So the 65 base power of F.F won'y be a problem. The only bad thing is that with 95 accuracy your attack will sometimes miss, but rarely I think. About the second move I dunno. They're all good. EQ is very good but since Pokemon like Gengar, Skarmory, Salamence, Dragonite are widely seen on metagame I would go with Dragon Claw also to take out those Dragons. Shadow Claw is als a good choice but I prefer DC. Hope I helped
@Ninjomewtwo:I think Fire Punch is good.You get STAB and it is also boosted by BLAZE.The last attack depends on the rest of your team.

@Kalas:Recover is far more better than Aqua ring.The rest is fine,although a lot of people use hypnosis over Mirror Coat now because its accuracy was raised in D/P
Hey, Kalas, you stole my idea about Milotic!Toungue Just joking...
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